#leveling system

24 messages · Page 1 of 1 (latest)

hallow cloud
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Like star valor. Level up to unlock skill.

Like engineer have reactor skill to increase energy production.

Or commanding skill that make crew move faster.

celest garden
hallow cloud
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Nope. Its the best choice for feature.

quasi swan
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Game doesn't really fit this style imo, I'd rather get rewarded for having a properly set up ship then speninding random skill points into a random tree

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Games not really a RPG

hasty tartan
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this idea is basically FTL meets Build-a-Ship

hallow cloud
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@quasi swan adding leveling is not hurting anybody.

faint oriole
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I believe that there is a chance for crew to have certain buffs depending on their species (alien), but Walt hasn’t decided if he’ll add that. But if he did, then higher fame crew could do better than lower I guess?

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It could kinda give you the feel you want.

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But depending on how much freedom modders can get in full release, this could potentially be modded in but only after quite a while.

hasty tartan
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it’s a lot of data to store when each and every crew member has 17 skills that they could level up

quasi swan
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Just because something can be added doesn't mean it should

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If anything individual crew should either have a small skill tree, or just have different crew races

faint oriole
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Crew Races and maybe special modules that can give Crew… suits I guess? Like one can give a slight change to their astronaut suit that can make them salvage a bit faster. That is about as close as you could get to skill tree/system.

hasty tartan
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you could maybe have some weird skill tree with ship wide bonus’ but that seems really out of place here

quasi swan
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Issue is how would that be applied and to what extent would it make boost module usless

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And how would this apply to MP?

vapid dagger
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Would work best if it only affects ships in my opinion...

vapid dagger
vapid dagger
hasty tartan