#Creatures and Stuff (Environmental)

1096 messages · Page 2 of 2 (latest)

mental snow
#

we can work things out, but i agree that we will need things that bends

#

eyes would be fun. an eyeless creature can't perceive far, and it's an interesting cosmetic part too.

simple needle
#

I think that non-block creatures would be perfectly suited in the same way that Airships sprites their monsters. It's not like we have to build our crew members out of blocks, and they're just as organic as any other lifeform.

Further, buildable creatures would simply be about as fun and diverse as engaging any other spaceship. Little gameplay differences there. Custom sprited and animated creatures would be interesting by viture of being completely unique, and won't be subject to the physical and visual limitations of being constructed out of blocks.

#

block ship fighting a clearly not block flying sea turtle from the game I reference, Airships: Conquer The Skies.

#

Dev made meshes and fully animated creatures would work and work well in diversifying the gameplay loop if made right. Each creature is wholly unique because they aren't forced to make a selection out of the same pool of parts, which would detract from the alien vibe.

#

Custom damage models could also exist for these and in a much more interesting fashion than with standard blocks.

light knot
#

^^^ i fully agree

light knot
#

thread broke 1k messages btw

coarse pebble
#

@velvet remnant must be so proud !

velvet remnant
#

I honestly didn't expect this to get so much attention. :)

mental snow
#

it's a cool and interesting concept

halcyon cloud
#

near of the 200Upvote !!!

unique reef
#

Yus

halcyon cloud
#

2 more

uneven linden
unique reef
#

yay

robust condor
#

Something like this as a barnacle stuck to old capacitors on a ship wreck. Just sends out barely homing emps to prevent you from salvaging. It could easily be made simply as a creative mode turret with no firing cost and some nice textures.

thin field
#

Barnacles would be amusing

#

u would need to clean them off of your ship

halcyon cloud
#

tyranids in warhammer 40k

distant rampart
#

I came with this idea a long while ago

#

Im already crafting monster ships, as it is what im known for

#

@bitter hatch and i were brainstorming on this and funnily enough we see the same stuff here

halcyon cloud
#

this is a pretty old post

#

and there is plenty of different ideas in it

halcyon cloud
#

really the best idea ever

summer sluice
#

Took you a long time of thinking to say that sentence

clever barn
#

Indeed

steady star
#

216 upvotes?! That's insanity.

clever barn
#

check again

steady star
#

Okie

#

''Oooh so many updoots''

coarse pebble
#

but have any dev saw it?

#

nope and that very sad
or at least they didin't speak

summer sluice
#

Terran superiority

summer sluice
#

All the space creatures were hunted and killed before ever getting into the game

velvet remnant
#

lol

robust condor
#

Having some kind of threat within the ship graveyards or asteroid fields might work well to introduce new players to the boarding action mechanic.
Say a self replicating crystal that begins to spread through the ship.

simple needle
#

space barnacles

steady star
weary merlin
#

When we get moving parts for ships, we could probably make some more organic ships

whole compass
#

i really like this idea, having some animals would be cool

uneven linden
#

Necroposting the best suggestion to cosmoteer i see

halcyon cloud
#

sheeps, cows, cats etc

#

(joke)

barren bloom
#

with the current lore i wanna suggest perhaps something like a massive AI gone rogue type beast

#

basicaly a giant mass that lives in places like asteroid fields or amongst ship graveyards

#

ataching bits of ships to itself and throwing random things at you

#

stuff like chunks of metal or dead crew

#

and sometimes deck gun rounds or mines

#

having a supercomputer in its center that powers everything

#

also as you ripped it apart it would get faster and faster moving more erraticaly perhaps trying to grab up more scrap to attach to itself

#

even attempting to flee when its core gets exposed

#

you could also maybe try and fight it by grabbing it with a tractor beam and tearing it apart with mining beams and your crew

#

i think itd make a fun environmental challenge perhaps and would let the game show off its physics and all the new stuff walt has planned for crew

silent hollow
#

Here a Summary because this thread is now extremely long and tedious to read:
Design:

  • Add space creatures which inhabit/roam around asteroids.
  • Drop useful/valuable resources on death.
  • Attack via ramming or acid.
  • Visual indicators on the asteroids to see whether one is inhabited by alien life or not.
  • Worm or Whale like. See Subnautica Reaper Leviathan for reference. (Also for behavior and form of attack)
  • Not all are aggressive, some might flee and need Weapons like Harpoons or very fast ships to get caught.
  • For the Edge of the Galaxy, some “Eldritch Outer God Horror Monstrosities”. See Subnautica Crater Edge for reference.
  • Attack: Toxin cloud similar to mines but effect crew instead of ship, making the Crew work slower
  • Have the creatures fight against each other/eating one another
  • Eye color to determine if hostile or not
  • Different textures on the body for different damage resistances or texturing through the existing decal/paint system

A Star creature living in the radiation Zone around the Sun of the local star system

Blind Tentacle Monster which lashes out when you disturb its surroundings too much

Creatures Migrate across the Solar System or Galaxy like Animals on earth roam the Planet
Need to target weak spots on the creature to harpoon, just like you target reactors on normal ships as weak points

a massive AI gone rogue type beast

#

Mission Ideas:

  • Have Hunting missions where you have to hunt a legendary space alien.
  • Maybe a System is overrun with these Aliens and you need to destroy a hive space station.
  • Board an abandoned Space station next to a big asteroid and discover this station hasn’t been abandoned due to some fight or war, but because of carnivorous creatures your crew needs to kill them before the station can be operational again
  • Take samples from different places around the solar system or Galaxy to analyze them/bring them to some researchers

Lore:

Monolith is trying to make money with the materials gained from Aliens
Imperium is weaponizing the Aliens

Name Ideas: (Votes)

  • Scourge (9)
  • Biomass (4)

Parts/Weapons:

Harpoons for hunting (Tractor beams do the same though?)

Long debate about this one:

  • Simple: 2 Different parts to “construct” an alien: a Brain and a body. You need to destroy the brain for the Alien to die (this way they differ strongly from the normal ship building loop of Cosmoteer)
  • Or Complex: have an entire Organ selection from brain to heart to digestive system to limbs, which would allow the player to build his own creature and see which creature is the best, just like ship building competitions (would make the Aliens very similar to normal Cosmoteer spaceships, basically only a reskin)

If you want crew, call the parasites or blood cells
Spike launchers for the Aliens to attack player vessels
Biological tracking device
Simple deterrents which just make Creatures leave your mining ship alone, like mosquito spray does with mosquitos
Flamethrower for fire breathing space dragons

Or have mechanical space creatures, aka a “bioship” faction, that fills the same role.
A Lost faction which is only rumored about.
It would obviously require specialized parts and weapons, as the current weapons don’t fit the mechanical space creature aesthetic.

#

Plants:
Types:
Solar Moss
Space trees/Asteroid forest
Meteoric Vines
“a self replicating crystal that begins to spread through the ship”

Design:
Maybe have some hostility - sticky seeds that cling to your ship

General Ideas:
Have it as a DLC as it “doesn’t really fit with the base game” being relatively “realistic”
“an option at game start to disable them could help please multiple crowds”

#

And here my own Ideas:
Many more different types of regions/points of interest/environmental hazards like:

  • Planets with their own gravity, which works like weak tractor beams pulling you towards the planet
  • Meteor showers which slowly damage the side of your ship which is exposed to them (if you have no shield)

Things to make the outside of the main solar system region interesting but dangerous (the things mentioned above also can apear here)

  • Mine field which factions use to keep others from discovering their new powerful space ships (mines should be invisible to the radar and only be seen visibly)
  • Wormholes which allow you to travel between non adjacent Solar systems (but don't tell you to where unless you traveled trough them)
  • Pirates and other Lawless people in hiding (which can be stronger than the difficulty rating of the system)
lusty kiln
#

Oh gosh that's a nice concept

#

Can't believe I didn't see it earlier

#

Hmmm

#

Biological creatures that don't obey to the rules of cosmoteer

#

Maybe they are a third type of ship (asteroid, human, biological)

#

they use bloodstream to carry ressources around the ship (they have a blood current and a heart as a reactor)

#

also if ressources are present in a "storage" they can be diffused to a consumer next to it

#

or into the bloodstream if a consumer needs it further

#

they also passively regenerate using a pool of ressources they can produce slowly for free

#

They don't have penetration resistance exept for bones (armor)

#

they only take fire on the outside

#

they move using fins or cilia

#

they can regrow

dull peak
# lusty kiln they use bloodstream to carry ressources around the ship (they have a blood curr...

I think we would need room shapes that aren't squares for that, unless we "pad" the areas around the round shapes (that's pretty much all organs) with "filler tissue" (https://en.wikipedia.org/wiki/Connective_tissue) so that it fits with the grid construction system of the game.

Then if that is a thing, it would open the way to eventually building hybrid ships with bio and mech parts 🦿 ... sounds awesome but i think we're way out of scope on this one chief 😐

summer sluice
#

the 2x3 size lung , and it is just a png stock image of a lung fitted to the box

lusty kiln
#

Laser and explosive weaponery cauterises their wounds, that means they will regen slower but not bleed

summer sluice
#

Hunt big game with a railgun

next wharf
#

You should be able to capture them if you kill them without damaging an “egg” part that lets you grow them

next wharf
summer sluice
#

This isn't spore

next wharf
#

When did I say it was? It’s legit just a way to get a new unique type of ship, using a system that’s basically already in place (if it was added)

summer sluice
#

It took us 10 years to get this far with building using terran parts

wicked glen
#

Spacewhale eggs could be an interesting trade good

dull peak
summer sluice
robust condor
#

But if we're going the bioship route, it would be a good place to add new races. We could have fleshy ships, plant ships, crystalline ships, biomechanical ships and rogue AI ships, each having a slightly different way to defeat. (Which sounds a lot like a mod or dlc now, but once the transforming ships update hits we'll all be making monster ships anyway.)

summer sluice
#

walt might even have to take out 2 years of not updating for it