#ICBM Launcher
67 messages · Page 1 of 1 (latest)
What would be the downside
op maybe
But for the weapon itself
You could just store ammo in storage
So the weapon itself needs a downside
You want it to also have the homing capabilities of HE missiles??
what if they detonated infront of a ship? With a shockwave dealing both high normal & EMP Damage?
Its spelled 'i' not '8'
a;ready exists
see nres
basically infinite range and it uses nukes
walt said they're ok saris don't kill me D:
nuke range extender
join vc i'll show u
it shoots a nuke
they go fast
and they have very long range
w/ the power of unintended mechanic interaction
what would you as the target be able to do to counter, dodge, and not die from this weapon
see modded then
....that doesn't really sound fair
multiplayer would just become who can shoot firs- actually everyone wouldndie
this is a bug
why would a bug of all things be a replacement for an idea?
having a weapon be hard countered by a pd wall doesn't seem like a good mechanic to me
as a special captureable structure in dom it could work
cannons are the one thing that is least likely to shoot down any projectile lol
laser blasters instead
this shouldn't be allowed in multiplayer BUT
they kill cubic meters of armor
could be a amazing tool for carreer
doesnt
tho is a bit too much, 1.5m is the average price of mp ships
if your gonna have ships bigger than 3m your gonna be 1 giant railfan with tons of armor or barrage with tons of armors or have a ton of weapons
it does have potential of working well as a capturable structure that lets you shoot it in dom
where you can get multiple ships and adapt accordingly
its an mp mode similar to istroloid
on career, how would it be used?
it should have more strategic use than that
i have one thing to contribute to this conversation
protog -patpatpat-
pat pat pat
ok
walt has endorsed it?
also nre is usually not counterable by pd wall the nukes go too fast
that is almost definately better for modded i think
don't think that fits vanilla
moddedddddddddd
modded has everything ur looking for and more
rails? nre??
Cosmoteer "veterans" on their way to beat down literally every weapon suggestion ever
soooo just a fuck u to stations?
As I saw some comparisons between Cosmoteers nukes and IRL nukes I'd champion a bit of caution in this regard, (and take this as a chance to nerd the fuck out over railguns)
For if we compare it to a railgun with some IRL workings applied to it. (With a couple of assumptions being done)
An IRL railgun uses what's referred to as a Ferromagnetic slug, while this can be a mixed metal milled projectile, for ease of calculations we'll use a single metal for this example, and we'll use Iron.
The density of Iron is 7.874 g/cm³ At room temperature.
From a visual look of the railgun, the internal dimension's created by the "Rails" appears to be a little over half a meter wide, (Taking somewhere between 1/4 and 1/3 of the visual room from what I have seen) one assumes it's the same in height as symmetry is important to a railgun.
To give them a decent safety margin, we'll assume that a solid iron round for the railgun is no more than 0.5M in any direction. (Edit: generally you'd mill an actual shaped projectile for this, but in this case we'll launch a cube for funsies)
This gives us a volume of 500,000 Cubic Centimeters for a half cubic meter round.
This brings each projectile to 3,937,000 Grams. Or 3.937 Tonnes.
If the railgun accelerates this projectile to only 1/10th the speed of light. The ensuing kinetic energy we derive from this, (EK =1/2mv2) is 1.7691995693434E+18 Joules. Equated to 1.7x10^30 Joules.
(For an example of a known nuclear detonation.) The approximate energy release I can find for the bomb dropped over Hiroshima is about 1.5x10^13 Joules. (Surface level search)
That is 17 digits smaller in terms of energy and that bomb was 9.7 tonnes.
A nuke also sends that energy out in a ball in the case of an air burst detonation (Doesn't touch the ground) or a hemisphere in the case of a surface detonation.
At a surface level search, a "Modern" thermonuclear device can release 5 Peta joules of energy. That is 1x10^15. That's still 15 digits smaller an energy delivery, in a big messy area, compared to the directed kinetic impactor we call the railgun.
So if you want to give more of a buff to nukes because the IRL one's hit bigger.
Then the same calls are going to go up for the railgun.
At some point the numbers get just a bit big.
So as for a base game addition, this seems ill-advised.
As a mod however, Hell yes bring on the apocalypse. I am all the way here for cross system railguns.
Wow that's long.
TL:DR, the kind of superweapon yer after reaches into the realms of ill-advised for game balance.
So better to mod it in and laugh as you blow up the galaxy.
Also Numbers. 🙂
tldr realism and unbalance is for modded
