#ICBM Launcher

67 messages · Page 1 of 1 (latest)

last pond
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ballistic

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not ball8stic

eager sable
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What would be the downside

last pond
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op maybe

eager sable
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But for the weapon itself

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You could just store ammo in storage

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So the weapon itself needs a downside

cosmic owl
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lmao

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just move 10 m to the left

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icbm misses

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😎

eager sable
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You want it to also have the homing capabilities of HE missiles??

vast heath
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what if they detonated infront of a ship? With a shockwave dealing both high normal & EMP Damage?

last pond
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Its spelled 'i' not '8'

tardy kiln
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a;ready exists

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see nres

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basically infinite range and it uses nukes

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walt said they're ok saris don't kill me D:

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nuke range extender

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join vc i'll show u

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it shoots a nuke

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they go fast

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and they have very long range

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w/ the power of unintended mechanic interaction

cosmic owl
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what would you as the target be able to do to counter, dodge, and not die from this weapon

tardy kiln
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see modded then

cosmic owl
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....that doesn't really sound fair

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multiplayer would just become who can shoot firs- actually everyone wouldndie

tidal ridge
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having a weapon be hard countered by a pd wall doesn't seem like a good mechanic to me

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as a special captureable structure in dom it could work

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cannons are the one thing that is least likely to shoot down any projectile lol

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laser blasters instead

cosmic owl
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this shouldn't be allowed in multiplayer BUT

tidal ridge
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they kill cubic meters of armor

cosmic owl
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could be a amazing tool for carreer

tidal ridge
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how would it not shoot down a nuke

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that solves the mp problem

cosmic owl
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doesnt

tidal ridge
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tho is a bit too much, 1.5m is the average price of mp ships

cosmic owl
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Allow superweapons

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swimming in credits

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multiplayer ship

tidal ridge
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if your gonna have ships bigger than 3m your gonna be 1 giant railfan with tons of armor or barrage with tons of armors or have a ton of weapons

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it does have potential of working well as a capturable structure that lets you shoot it in dom

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where you can get multiple ships and adapt accordingly

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its an mp mode similar to istroloid

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on career, how would it be used?

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it should have more strategic use than that

cosmic owl
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i have one thing to contribute to this conversation

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protog -patpatpat-

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pat pat pat

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ok

tardy kiln
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also nre is usually not counterable by pd wall the nukes go too fast

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that is almost definately better for modded i think

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don't think that fits vanilla

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moddedddddddddd

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modded has everything ur looking for and more

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rails? nre??

cosmic owl
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Cosmoteer "veterans" on their way to beat down literally every weapon suggestion ever

tardy kiln
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soooo just a fuck u to stations?

solar isle
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As I saw some comparisons between Cosmoteers nukes and IRL nukes I'd champion a bit of caution in this regard, (and take this as a chance to nerd the fuck out over railguns)

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For if we compare it to a railgun with some IRL workings applied to it. (With a couple of assumptions being done)

An IRL railgun uses what's referred to as a Ferromagnetic slug, while this can be a mixed metal milled projectile, for ease of calculations we'll use a single metal for this example, and we'll use Iron.
The density of Iron is 7.874 g/cm³ At room temperature.

From a visual look of the railgun, the internal dimension's created by the "Rails" appears to be a little over half a meter wide, (Taking somewhere between 1/4 and 1/3 of the visual room from what I have seen) one assumes it's the same in height as symmetry is important to a railgun.

To give them a decent safety margin, we'll assume that a solid iron round for the railgun is no more than 0.5M in any direction. (Edit: generally you'd mill an actual shaped projectile for this, but in this case we'll launch a cube for funsies)

This gives us a volume of 500,000 Cubic Centimeters for a half cubic meter round.

This brings each projectile to 3,937,000 Grams. Or 3.937 Tonnes.

If the railgun accelerates this projectile to only 1/10th the speed of light. The ensuing kinetic energy we derive from this, (EK =1/2mv2) is 1.7691995693434E+18 Joules. Equated to 1.7x10^30 Joules.
(For an example of a known nuclear detonation.) The approximate energy release I can find for the bomb dropped over Hiroshima is about 1.5x10^13 Joules. (Surface level search)

That is 17 digits smaller in terms of energy and that bomb was 9.7 tonnes.

A nuke also sends that energy out in a ball in the case of an air burst detonation (Doesn't touch the ground) or a hemisphere in the case of a surface detonation.

At a surface level search, a "Modern" thermonuclear device can release 5 Peta joules of energy. That is 1x10^15. That's still 15 digits smaller an energy delivery, in a big messy area, compared to the directed kinetic impactor we call the railgun.

So if you want to give more of a buff to nukes because the IRL one's hit bigger.
Then the same calls are going to go up for the railgun.

At some point the numbers get just a bit big.

So as for a base game addition, this seems ill-advised.
As a mod however, Hell yes bring on the apocalypse. I am all the way here for cross system railguns.

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Wow that's long.

TL:DR, the kind of superweapon yer after reaches into the realms of ill-advised for game balance.
So better to mod it in and laugh as you blow up the galaxy.

Also Numbers. 🙂

tardy kiln
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tldr realism and unbalance is for modded