#Does anyone else think the crew quarters should have more spots for doors on them?
24 messages · Page 1 of 1 (latest)
maybe on one half , but its unlikely the restrictions will change
they are
like not 2 doors, about 4-6 I think (at sides)
because its realy annoying that now crew cant be normally placed because of this
and now you need way more place
Walt didn’t like players removing use of hallways
He mentions it in his TactiCon discussion
Can you give video?
but arent now you need like way too many holway that cost much
Offering open-ended possibilities or a sandbox system to a player may unleash an incredible amount of outcomes. These can go very well or, at worst, completely break the game balance. How is it possible to offer tactical depth within a game that also offers a lot of customization?
Cosmoteer: https://store.steampowered.com/app/799600/Cosmoteer_S...
1 steel plate at 1 hallway
like I remember
its like 4 hallways=1 armor block
so its okay that people dont wanna use too many of those
It is just how he feels and he doesn’t want people just placing crew quarters in middle of hallways
Maybe 2x2 is a bit limiting and should have like 2 sides
Rip compact designs
yeah that the problem
now ships are gonna be bigger like at 10-12%
because of more hallways
I can do that anyway lol
not that it's a good or effective idea
I just saw...