#Tournament Chat
1 messages · Page 25 of 1
i am gonna lose so much sleep from optimizing next week
Air will give us a 512 ion core to have to optimise
you have an entire week D: i made it async and long time specifically so ppl don't do that
True dat
@white apex You rolled 3
crew
.
It's going to be like 10 parts
btw there will be 3 ships
yeah can look paintable
So your ship has to be optimised for all 3 at the same time?
You dont submit 3 separate ones?
Thats a bit weird
if it was not like that, 1 person would win the whole thing and noobs would be last in every category
Additional challenge for avid optimizers too :P
Yea but with this rule set its a bit luck depended if you actually win
I like the format
Just make the ship optimised for all 3 ships at once
not really? just optimize only crew and ignore everything else. if u r really the best at optimziing for crew, u will win the crew category.
I meant that over all is luck dependant
Even if you have perfect knowlege of what the optimal setups are they wont overlap in all 3 categories
that's the point? unless i m misunderstanding u
I just think its weird to have a luck factor in an optimisation tournament
the only luck is that crew spawning and task selection is random
play the metagame and optimize your optimizations
but yeah "overall" is a bit luck based because you don't know how skilled your opponents are, or what category(ies?) they are trying to win
thats what i meant
if u have suggestions on how to make it not luck based, lmk
I mean I would just allow players to submit 3 ships in every phase. That would remove any luck factor but I get that that would be more work and more complicated so idk if it would be a good call
Would be preferred by me
that has bigger issues imo
like what?
1 person can win every category, which i do not want
it also triples the amount of time i have to spend, and idk how many ppl will sign up
Imagine if 60 players sign up
i like the "choose which category you want to win" but that is personal preferences
yippee but i would also need to automate the score spreadsheet
Then imagine if all 60 players submit 3 designs
Shouldnt we just remove the over all category if you want them to be separate anyways?
adds more depth imo
@white apex do the ships get released after the event?
yep
Nice! I would include that in the description
the .rec files for the game i had for grading each ship will also be public
#events message
my god i thought you were trolling
atleast we got another tournament host i won't complain
do note Air is not the Official Tournament host, just gave them them the role temperately for their event
@white apex why are the phases not all at once?
1 week per thing
more epic announcements
and when i was planning it, i was not thinking super hard and was going to have the winners of previous phases be featured in future ones
example: phase 1 is shields, phase 2 is stuff that can break the shield, stuff like that
i have realized that that was a pretty awful idea
I don't understand this tourney
why can't we build an alpha rail full of operators and win
no pvp
u build ship -> i test it in a way that favors certain parts -> you get score based off how good u did and how much it costs/crew count/mass
i think i will make sign ups end at the end of phase 1 so u can read the rules for that
but how is that score calculated
to be revealed
it's hard to calculate that score in a fair way
yeah
not giving the simulator, it can't do the score for logistics quite yet~
I don’t really understand the tournament.
Are we just making ships that can kill bigger ships with the least cost/crew/mass?
From what I understand you get points for the objective and points for your optimisations. It will probably get clearer once the first phase starts
Ah I see, so your ship does objective, whoever’s does it in the most optimised way wins said category etc. thanks :)
So like a minimalist tourney
raw performance per unit optimization
o_O
heh
for example: phase 1 will be about shields. more dps/sec = more points but more cost/crew/mass = less points
You get the most points by having the least cost
no
So you can technically win by submitting a 1x1 structure square?
if u cost 2x more but 3x better u will get more
no because 0/25=0
Smallest mass and cost and crew size
doesn't do anything though
ah, the empty ship
The most crew optimised ship is an Alpha
then u lose every other category
Yet you win 1/4 categories
you can try lol
This tournament is too convoluted for my taste
you're lucky there aren't any CNNs involved
CNN?
convolutional neural network
This isn't a tournament about making cosmoteer turing complete
bbp already did that with ion beams
oh yeah couldn't ion beams be used to make some sort of logic system?
because float abuse could let you split them
their best gates were reusable btw
come to think of it, it doesn't seem like these would be too hard to make
but a little annoying granted
how so?
having three deadlines with 3 scoring systems that I cant understand in a glance
i see
i wanted to make it so there is a category for experienced players and a category for less experienced players, without explicitly making categories for experienced/inexperienced players
your score = # of players - your rank + 1
score = players - (rank + 1)
score = 1 - (1 + 1)
score = -1(?)
yep
Oh my, already 6 signer uppers in the unnoficial tournament? Impressive I shall say, this might be a bigger deal than I thought 👍
u can sign up too yk
I suppose it's less of a tryhard's commitment as it just takes building a ship and submitting (If I read it correctly).
*3 ships over 3 weeks
i would not recommend reusing the same ship
also it is not possible to choke
unless all of your crew spawn in the corner or something
just have no crew at all
how r u going to do anything
tera when will you stop assuming not having anything = highest score
all of this could just be solved by requiring the ships to be controllable
well they don't
but good luck getting non0 score
u r welcome to sign up and try to win the crew category
Tera is an enigma, he has already invented a creweless control room and wireless energy transfer in vanilla Cosmoteer and is now messing with all of us.
if they get a score >0 and has 0 crew then i will count it as a win
Actually having 2 crew and and alpha ship might be able to win you a category or two.
Like sun contest might be won by an alpha boost no shield armored ship.
4 crew w/ ok regen will get more than 2x as far i think
Might I point out that any test that needs a module to last more than 90 seconds basically cannot make use of shields b/c shield decay
If it's full alpha
BUT, it'll also use twice the crew.
still net score gain
if everyone makes alpha ships i'll change the rules for next contest
I hope alpha is not meta ._.
alpha should be meta in comp ngl
fights tend not to last long enough to warrant sustain anyways
havign 3x more gun is not sstisfyin?
I always wanted Alpha to be meta .-.
i m just hoping this will possibly solve the 3:1 vs 2:1 debate
but now that i look at it, it will probably not
Your nonsensical and theoretical 3:1 argument is unbelievably hard to make work in practice.
Like how would you power this so it's more cost-dps efficient than even say a 4:1 with 3 prisms.
How would you implement it in a larger design utilizing a large reactor? Like this? Ew.
Just don't make a 3:1
Not a bad proof of concept but I am still very skeptical.

Lmao how did I not notice that 💀
champion moment
I hope we get some new actually useful modules out of this tourney
probably not :( if that were the case, ppl would just reuse their old stuff
@sullen plover #tournament-announcements
actual details for 1/3 of the tournament will be revealed on dec 3
as in, scoring and stuff like that
Ah, thank you, but I meant like, how do I submit my ship, etc.
(New to discord events of any kind, especially tournaments)
for this one, u just dm them to me
Ah, okay
for a lot of other pvp tournaments, you don't ever need to worry about that stuff
Thank you. Is there minimum requirements for a ship? Like size
i don't think there will be for this one
i haven't seen the rules yet, but from the talk here it seems it'll likely be more of a module-designing contest than an entire ship designing contest
ofc it very much depends on what the rules end up being like, i.e. if air forces us to have thrusters or control rooms on our ships
this is a highly unusual tourney and the first of its kind
0 (unless you are teratron, who can apparently make 0 crew ships work)
Wow
I'll be submitting my ~$133k railgun vessel
there's going to be different scoring criteria for each part
i doubt a ship not specifically built for the event will score very well
I'll have to wait to see what the requirements are then
@raven fern why not just have the mod on steam workshop?
Because it's not ready yet
i highly recommend playing at 1/2 speed as we are essentially racing UL squibs
piloting is going to be hard enough as it is
1️⃣ x1
2️⃣ x1/2
Poll created.
and I can make a starting system that doesn't require VC
Such as?
lights
that will be lag dependant
wait
just have a logic powered light system w/ a death beam that turns off
or like an ion capacitor
@raven fern starting sequence is turning the lights on one at a time (hotkeys 1-3) and then waiting a short period of time (2-3 seconds) and then turning them all off using hotkey 4
that could work too
ion capacitor
it runs the same for everyone
and it has consistent timing
hotkeys have human error
also u can compensate for lag w/ capacitor
thats the point of them, random timing to prevent jump starts by preventing ppl from starting right as the lights go out
why would u not
idk its how most irl race series do it eccept they do it algorithmicly
I'll be switching the state of the finish line from solid to ghost at the end of the countdown to prevent jump starts. Adding lights or capacitors adds a risk for error when I can just toggle the state once I say "go"
but that is less consistent and is more affected by lag
Holy heck the moment official tournaments stop existing unofficial tourneys started popping up like crazy, Saris leaving was a catalyst you guys.
Exciting stuff, but I feel like actual official tournaments will be a bit lacking.
So ramping up the thrust is allowed? Id mention that in the document as it could make a massive difference.
Blaze, regarding ship colours do they have to be solid of your chosen colour or just have it somewhere on the ship that is visible?
@raven fern can we paint our ships or is it only basepaint one of the 4 colors?
also another question it says max is 15x15
is the thruster tip counted as a block or no
- 15x15 maximum size (including thruster cones)
i guess so -- deadzone don't seem to count
you want to be roundish to be holonomic
I've got a ship that hits about 190 and handles pretty well
hmm i wonder if i can get away with a permathrust setup
I think handling is going to be more important then raw top speed
turning with boosters, might be too big though
I thought about a huge thruster but i think it's worse
I'm using 5
5 huges? scary
perma thrust huge for speed and boost or larges for turning
can't you use like 3 with an er to go 190m/s?
....maybe
mine is 2 ER, 5 huge and two cr
keeping the com in the middle is gonna be important for max thrust
you have alot more turning thrust i'm assuming
#546321242471530506 message
this is pretty centered
although center of mass has to be with the center of thrust iirc
alr
it's obviously perfect, it's perfectly symmetrical
center of thrust too far back
there aren't that many straight sections on most of the tracks (mine at least) so idk if raw speed is super important
the one where it was did get chosen
so I'll share it in a bit as a test track
why is the max 15? Makes it much harder to be symmetrical 😦
make a ship turn so fast it only needs one turning direction
this thing's real fast
also don't use medium crs they're 1 tonne heavier than 2 small ones
I feel like every single ship is gonna be the same lol
not much you can optimise on a ship this small
Exactly
I really hope https://discord.com/channels/314103695568666625/1176576595188785212 gets fixed or I just wont take the risk of making sharp turns lol
There is only one solution:
Too inconsistent
Takes like 0.2 sec even with perfect execution
Which will cause you to crash
best thing you can do is throw your cursor across the screen
just learn to dc squibs
Can confirm
I do this in elims
It’s painful
ok, so this is the raceing chat?
partly yes
over 100 without boost
How much over 100
No side thrust 
no it does
I don’t even count the existence of that singular standard thruster
It will make no difference
back thrust isn't going to be good unless you try to compensate
which you ideally wouldn't have to do
iv never realy piloted a ship
heck depending on how irritable my computer is feeling, i'll probibly fly straight into a wall
hopefuly not tho
The new meta:
f::
Send, %Face_cursor_key%
Sleep, 100
Send, %Face_cursor_key%
return
tbf it's not really hard to avoid turning keys on face cursor
i mean face cursor is only good for cruise control anyway so i don't think it should get used much
How so? On the information document I included a little gif for fun but you can see me making hard turns while using face to cursor
boost thrust allows for hard turns
i feel like the popular pick will be some form of triple huge with ER+ some manuevering thrust
no maneuvering thust would be faster but difficult to pilot
5 ht is faster though
2 er 5 ht?
how fast?
yeah
190 minimum
3ht needs alot of optimisation and no maneuver thrust to go that fast
slow
thats not hard enough
lmao
well you can't really go any faster and even if you did it'll be not worth it
My timing wasn't great but by turning earlier you can imagine how it would look ^^
this method doesnt work if you need to to 2 sharp turns in succession
why using so much reverse thrust ? you are faster going backward
I saw your sign up message asking where to post your ships. You can DM them to me
good news i will be avalible for the tournament!!!
triple HT is still faster than 5 HT
gee, wonder why
geeee wonder why
although for turning sake 5 HT would be alot easier
blaze you havent anwered these two btw
(i second both)
dont use big thrust for maneuvering thrusters
use small thrust
You can paint your ships but the base paint will be one of the 4 colors and potentially other layers too if it's not sufficient. The goal is to easily distinguish the 4 players
hasn't salephz honed in on the ideal racing design yet
is monochrome 4layers fine
oh so choose one and for other layers dont choose the other 3
i have no idea
oke
lmfao
Yes
doesn't with manoeuvring thrust
good, will i be asked to switch scheme to not overlap with other players ?
i think i might make a borg cube perhaps
Once in creative each player can pick their color. So expect to maybe have to switch
i'm absolutely putting an iraqi flag on it
will you partake in it
juni ???
Answer in the message just above
you don't need to be the best to have fun!
i'm too competitive when it comes to racing, though
my true first taste of competition
I see, thanks!
who needs that?
oh i guess if the tournament happen late at night for you it's not that worth
i cant ever be a tournament player at this rate
bah, i'm already participating in advent of code anyway
An arbitrary number chosen on the B.B discord with those that helped during the development of the event
Where should we submit ships?
people who don't want to stop half of their thrust on every turn
Okie, thanks :)
Those are fine!
@raven fern is there anywhere I could find detailed information about the grand prix?
If there's any of course.
I feel like the concept leaves a lot of questions unanswered. Like what's the price limit, the time, do the contestants have to go to the race course, where will the race course be, is attacking fair game, so on and so forth.
In the announcement? 😅
Check the attached document
Thanks.
we expected that years ago
Fair
@raven fern ^
It’s a ton of fun I agree
But I’m so glad it’s in the game because I would’ve needed to learn an entire new control set otherwise
you still should
If you hate one player in particular...
omw to make splitter ships that suicide into people
weapons aren't allowed but reactors are
mass works like one
how do you make em explod
charge are not allowed
set ship to blow up
self destruct
Just self destruct the frickin reactor
can't in pvp
can in creative though
huh
@raven fern if self destruct is allowed it can replace charges
rip my locking squib idea
cos you can target spesific parts, i don't want locking to be meta
i mean if someone manages to use locking on a ship that small they kinda earned it
Thruster deadzone abuse would matter a lot more in this than I think would be reasonable
Locking should be banned here
not really
you can only fit 2 engine blocks and a ship this small and there isn't much to gain from it
deadzone abuse is better on large ships rather than smaller ones
One could argue a locking ship would exceed the 15x15 grid because half the ship isn’t even on the grid
So some rules lawyering later, rip locking
to do it you'll have to do alot of stuff when the race begins that it won't be worth it as others will get a headstart
and you won't be much faster anyways
point is if explosive are disallowed self destruct should be
n o matter it's usage
yeah i agree on that
i just disagree taht locking would be meta
I'm going to say no because of the possibility of the ship spinning out of control and getting glitched in the walls. Updated the document.
Self-destructing parts will not be allowed for that very reason 😆 . Thus making locking impossible as a result
A perma thrust module would make it quite difficult to steer in sharp turns, so probably not very meta. Nonetheless, it would've been interesting
i'd assume you have to lock quickly otherwise people would get a headstart over you too
One could theoretically use a control group to micro the second set of thrusters but it would be really hard especially if you had high ping
what are they doing?
Weird, bug report?
no i figured it out
when looking at the priorites they would leave the ER to get batteries but they cant supply it unles someone in there
causing the loop
I have a hypothesis
.
oh
lol
I am blind
I didn't even notice they weren't supplying the thrusters
Not really
I think the game thinks the crew in the ER are closer to the reactor so priioritizes them to refill the ER(?) but also doesn't check that they can't fill the thrusters properly if they do that(?)
Idk that's what I thought was happening
I've noticed this in some of my ships
all i can notice is some awful role managment
yeah...
I honestly think it should be allowed would make it easier for everyone to start at the same time and it would make it impossible for malicious players to abuse the lenient rules.
Its also extremely unlikely that someone will get stuck in the walls.
I would also add that rule to the document
ah you did
this allowed?
Why wouldnt it be?
did u unzip it
The finish line is made of ghost blocks which can interact weirdly with the ship in its solid state. If you have examples of ways the rules can be abused please do share
yeah but its somehow ended up in a ships folder instead of a mods folder
amazing
lmao
ok i think i got it fixed lol
Well simply ramping up before the countdown ends
you mean like that?
Steam->Cosmoteer ->Properties -> Installed files ->Browse-> Standard mod
Drag the mod in there and unzip it. If you've fixed it then maybe this will help someone else
it's like 1 step above where ships are saved
It does work
yeah i got it by going to the cosmoteer saved ships folder going back and there is one called mods
this is ramping thrust tho?
but im not moving?
i can't imagine the extra weight is worth it
the ghost blocks will prolly stop u from moving? assuming blaze adds those
it also acts as turning thrust
back thrust isn't really good turning thrust
their priority to refill the engine room is higher than the prio to stand in it
smh
also walls..?
i'm practically a lagswitch i need 1/2x
tactical lag switch to destroy the macros
i will prevent plaus from using outside technology
We could also just do this?
ghost block
or do u mean ramping
yes u can do that to ramp ur thrusters
but blaze forbids it
Yes, I'm not sure how useful it will be. As long as it's not during the countdown
Countdown is less fair
you could just look at when people start moving
then move
first one to hear everyone follows ig
paused game, and then unpause it??
why does that not work
oh bc everyone can control
Honestly I didnt think about that
thats probably the best solution
wdym not during countdown? this was the plan
Did you read the new rules? lol
@safe marsh is it possible to only allow host to pause game in multiplayer creative?
i feel like no w/ out code injection
yes i did
but we are using the mod.. and there are mods that increase the player limit
however he said yes?
Then that is not allowed
my prototypes are being shot down so fast lol
Looks like that setting is hardcoded, so probably no.
oh i made this like 4 months ago
ohwell
i thgought TB wasnt allowed
tbs aren't allowed unfortunately
yeah i know
that's why i shared it
u saying ur prototypes were shot down, all of mine were too
After this event, if people are interested in more races I'll organize some where weapons/respawning is allowed. I want to keep it simple or the first one
i never made prototypes in te first place
i also have a prototype for a pvp race
i already plan to have disrupters and railguns for slowing down enemies
railgun is too slow and heavy
flak and cgs might be the best though
when ships go 180, a 2 accel railgun is not gonna hit very consistently
hitscan is going to be necessary since everyone goes at 185 minimum
ions have a good range and are hitscan
when used enough they probably can
eventually they might knock out a thruster or two
flak is probably going to be the best weapon
hitscan, high dps, ammo efficient and most importantly not that big
ion burst not enough
i would use cannons behind
rails are also pretty good
flak too big
rail recoil can boost as well
aside from size they're good for chasing enemies
(not talking about shooting others behind you just shooting those infront of you)
I think ions would be the way to go. Rail recoil would make flight difficult, and rails still have trouble hitting really fast targets. Chainguns would be great if their range was better, but as-is they're probably too heavy.
flak is hitscan, high dps, accurate and has aoe to help a bit
only downside that matters is size
also mines
they'll be pretty good when you're first place
Cosmokart cosmokart
Mines might actually be a little broken since multiple laps exist (last time I checked).
if the enemy is fast enough then they'll pass by them multiple times
they only last for 2 mins so that's not alot of time
puts rails on back
it works ok w/ fire at target if u rotate minimally and the target comes to u
still too much weight
With the size of the current track mines would be super broken
I don't think rails as a thrust source would be viable, even aside from the railgun's weight you'd need more crew and logistics where you could be putting more thrusters.
mines are too slow
u can run past a mine and u'll prolly not get hit bc by the time it explodes u're already gone
@raven fern were the track files shared? I don't want to practice on a track that nobody else has access to
ye they are in the server
alr
:)
I mean if you have the piloting skill to only trigger mines' very edge, then yeah, but you have to remember that mines can hit harder than nukes. A single small mistake leading to a glancing blow will shred most small ships.
no weapons allowed tho so can't use railgun thrust
where exactly? in the Google doc?
@raven fern why not allow weapons but have every ship be invulnerable
u posted them all in the idea thread
Its in the zip file in announcsmnt
oh yeah, it is
Are splod charges allowed?
If so kamikaze reactor would be golden.
This would've been a much funnier experience with thrust damage or collision damage.
Too bad we don't have those.
wasnt walt planning on adding thruster dmg?
no afaik
potentially with docking iirc
rip career if he does though
please host it with that track of mine in the sun/j
Thruster rammers new meta
bottom
Nuh uh
don't worry i asked myself the same question
it's where i found them
have it changed ?
no you're right, I just misunderstood
Does nobody check #tournament-announcements 😭
But... why?
i'm thinking 2 laps is too short
A racetrack with part of it going through the sun's damage zone could be interesting. To be seen another time!
I'll do some trial runs this week end instead of Saturday Skirmishes. Depending on the average time it takes to finish each race and the total number of participants I may change the number of laps
That's true, those are just ideas for now anyway
maybe someone will use nuke explosion to boost speed, idk
nuk recoil too weak though
these ships still weigh too much for that
As much as I like that idea I doubt its effectiveness. Definitely not for this event. Like I've said previously, I'd rather keep it simple and spice it up in future races
recoil/knockback/explosion strength boost would be needed for that
imageine the tiny ships shooting each other and knocking each other off course w/ 10000 knockback cannons
i feel like 5 would be a good amount
about 4 mins total?
Shoots once and gets sent to the other end of the map while maybe dealing damage ^^
my idea was rather, like salphz mentionned to do laps in the sun area
Maybe, I'll confirm the number of laps Saturday. I'll mention that the number of laps is subject to change for the time being in the document
So a sun diver race
could be interesting to see who goes for armor/shields and who just face tanks
Probably shields? A lot lighter compared to armor
exactly but around the sun not toward it
that and weapon enable cos it'll be funny to see people shoot emps and electro bolt
If someone builds such a track I'll certainly consider it
who needs a track? just say that anyone who leaves circle is disqualified
i started doing it but discarded afterward
i might look up how rift made most of the track and get how to do mine
Don't forget that Salephz made some of the tracks as well!
10/10 race track designs, would see a lemans race on it.
Made my race thing
I definitely have a few different ship ideas for it. I am interested to see what comes of the building restrictions.
Yea, it'll mean people will be inclined to minimise weight
That is true. I think balancing the weight also is going to be a big deal. Accidently had an assymetric ship that I tested which was doing weird stuff at high speeds.
huge ships mod and just looking at some irl tracks, mostly messed around
For one of mine this wasn't an issue
It was also the fastest of all mine, but if it crashed it got out of control
Its riskier to use an asym ship as I find them to be a little less predictable at low speeds (so when you crash and have to speed back up)
All of my ships suffer from that, but once they warm up they're faster because of it
I think any collision at these high speeds is going to lose control at this point.
that's why i'm crashing specifically into you (joking)
I advocate penalty for contact
we will all lose then
i gotta make an all direction boost thrusters cube
who needs face cursor when you face every direction
basically
wait does adding # make text bigger?
yeah
.
eh
tournament chat be like

That's sad
@sour hinge
#1179250565637750915 message
no weapons allowed
2 laps for most tracks
Thanks
I noticed "Face Ship Towards Cursor" is very weak.
I can't use it reliably to make sharp turns.
sharp turns are slower than wide turns
Thats not always true
sharp turns are most of the time faster just make you slower after the turn
I had more success controlling my ship by just piloting via WASD
listen to this guy she have done races in real life (iirc)
how what kind of aliens are you
do you just touch your extra sensitive keyboard using telepathy?!
I just hold down forward, and quickly tap left/right to turn.
controlling them with wasd isn't too hard
I have camera lock disabled, and the lights help me keep track of forward
How do you allign a certain angle?
why are y'alls using 8 crew this thing can sustain on 6 besides operators
Center of mass
I dont really get it too
com matters
^
drift
?
unless you face cursor problems will appear
just use it then ?
even then 2 tonnes only decrease speed by 1m/s
faster and no problems
it tries to adjust somewhat lowering speed by like 1m/s
I have a decent solution for that
yup, i do a decent amount of sim racing and got decently close to a karting record
racing is one of my special intrests
Its at least 2
I think it's alright flying slightly at an angle
backwards smh
i put arrows next to the start line
where?
Eh you lose a lot of speed with those adjustments
hm?
Not on all your tracks
Rules stated crossing the finish line twice, I don't think direction matters 😝
this is the file that i have saved on my computer
which should be the same one that i sent to u
dmed u @raven fern
None of your shared tracks have arrows or CRs for me
Me neither
Yeah it would appear I used the outdated ones. No matter, I'll use the correct ones for tournament
I just practised both lol
same lmao
@w@ well i guess to each their own
use shift
flash the brakes on/off
minimal speed/rampup loss
ive found using brake key helps with precision
Could you achieve the same effect by disabling "automatically brake"?
or are you suggesting spamming the "Direct Control: Brake/Coast" keybind?
I'm suggesting this
oh wait do you have "automatically brake" ? explain alot
I had it on
i admit i have it off so using wasd is impossible
but does it help with speed
Helps with speed from not crashing 😉
don't use that
it's bad
I think it would be helpful if all of these tracks had arrows at the start to see which way we're supposed to fly them
Like Salephz's K1 Anaheim already does
Um... I may or may not have shared the wrong tracks from Salephz. I'll update them.
Oop
I don't wanna be practicing these maps backwards hahah
Quick question, do ships have to be a solid color or can I use multiple different shades that are very close to the same color to do some paint
#1020489415476396043 message
Would this be fine then?
Yep!
Warping seems too inaccurate & I end up outside the race track...it was worth a shot
reread the rules, also can't self-destruct making this useless
You won't have any allies so I guess not
No there won't be fog of war
everyone is barbarian allegiance?
i haven't actually read the rules ted
yet
mario go carts but in cosmoteer
You aren't allowed to use self destruct so that reactor split ain't helping you.
@hybrid tulip write here not in the sign up channel lol
Okay thanks
And to answer your question according to the anouncement it should be in 14 hours
Okayyy so it's tomorrow for me
Yea different time zone for him
Well practice time
#1020489415476396043 message
learn to read
Discord was scrolled up and I thought it was last message >:(
Learn to realize situations.
learn to realise your situation before sending a message
Will you not stop being rude for no reason?
will do
did the scam bot try to sign up for #1178394868335255572 lol
gl for him then lol
@white apex when tourney
6 hr 20 min
isnt it start today?
ye
oh..
it's later for me in case i do not wake up early
i wake up at like 5am
@ moderator Give him free champ role for trying 🔥
Imagine scam bot wins sotd
Ship of the day: FREE MONTH OF DISCORD NITRO by player19232845232
it is now time for someone to claim that they can win w/ out shields
i probably should've added a max speed clause but i want the ships to be optimized specifically for this, so other designs will not be applicable
Teratron is going to have a field day with this
capacitor ships might work for cost efficiency, but i don't think i'll do that
also somebody is going to use alpha boost and zero-sustain shields to game the crew efficiency score
i won't do an alpha design though
I just want to go for a strong overall performance
i don't have a lot of experience with sundivers, so i'm going to mess around for awhile before deciding which 1 or 2 scores to go for
the sun is a circle that u can't enter.. so there is a max score that is at the surface of the sun
My personal goal is just to beat every non-specialized design in all categories
but i think every design will be specialized
that sounds like a high bar
do u mean beat cost efficient ships in crew/mass? and stuff like that
Basically yeah
Idea being my build beats every other overall build and only loses to specialized builds in their specific categories
good luck
yeah this sun is damaging through shields
i dont think that's supposed to happen..
bug
*dies* i did not think to select both
is standard for everyone so it should be fine
because the sun does some damage through the large shields, it seems like the best method survive as deep as possible to simply go as fast as possible
i just realized, i saved the game with the local version of the mod instead of the steam version
i will fix it tomorrow
actually maybe nvm, with enough shield coverage it can be avoided
or at least it happens infrequently enough that it's not a problem
while ur at it, fix the ship in the center pls
the instant pause mod is fucking my game so i had to build a new map.. hehehe
@white apex how are u measuring the distance?
@white apex is the sun in ur test at the largest size or not
i think the radius of the sun is 5km and the damage zone is 12.5km
Did it start already ?
@white apex will you use the latest rc that should fix sun damage through shields?
Also ship will move until they lose any part, are armor considered part ? If no, do you consider shields as parts?
Also how many ships can we submit?
1
all parts are parts
yes, i will mention that
it should be
on the bottom left, it shows how far away the rts command endpoint is
so no armor tanking
not like it'll win any category other than crew anyway
air i reached a point where i'm calculating crew per meter. kilogram per meter and credit per meter
would you consider that a success?
He definitely would.
Does the ship need an airlock ? @white apex
no
yipee
I think I already got a good prototype ahah, just a little unstable because of the shitty center of gravity and I guess it has crew issues. I really really like these odds
What is the purpose of that
(let's not leak my ships)
Guys what happens if the first module destruction is sun contact
sekrit :3
good job, now make it cheaper/less crewed/lighter
more points :P
ctrl shift a -> look at number
yeah, wish there was a better way to see while so close to the sun
I touched the sun I think my whole ship instantly dissapeared
I have a pretty good prototype
It's not very expensive either
Let's make it better
i took it out of my normal creative game, adn that's where i keep my prototypes/wips
this thing
hopefully there is no nsfw pixel art or something like that lol
Wait why is that a concern
Did you make nsfw cosmoteer too
I know someone did it ahah
Yeah please my shields are bleeding
Give me the band aid
i love getting google docs to edit 1 document
How do I get 23.1 RC1 specifically, is it the current build ? @white apex
Unstable okay thanks
I just want to say that if the last distance your ship gets from the middle ship and coming from the bottom is 4.98km you've hit the star
I'm doing consistensy checks, I don't wanna get screwed up by rng
My current ship hits the star, usually, but once it died 5.2 km fom the center ship for some reason.
crew rng?
Yeah
I managed to made it more consistant and reduce the price
I'm below 200k
WAAAY below
The shit I found is insane
it's amazing what I can get away with
I still need to watch out for rng
I touch down the sun with almost no damage on the modules
my shields are holding so damn well
What if I can get away with more
u probably can
Yes
Crew chaos leaving me stuck, alive but stuck near sun because everyone is confused between powering props or shields
Still touched down ;3
Below 150k
This is my most consistent ship, the cheapest and by far the most crew efficient
Now let's sacrifice good sense and go beyond all reason
How much more stuff can I sell before it doesn't work anymore
i should've attended and just used a sr w/ small shield build
a sr ?
small reactor
I go full distance, touch the sun, with the least amount of stuff possible.
If I can do less distance for waaay less stuff I'll see it after
I'm down to less than 12 crew for the full distance
nice
And I'm nearing 100k
This is unbelievable
I could do something
but that would mean more crew
I'm going to try it anyways
Yes
I love it
Never would I have sent ships to a death race towards the sun for any other reason
Thank you
i think i will change the theme from optimization to "here is a silly game u can do w/ the parts"
like run into the sun
*for the next tourney
Ahahah
Alas my Idea didn't really work. died halfway
Let's refine it
By that, make it smaller
Not bad. Went further
it's sub 90k
@white apex can we make multiple submissions ? My ship is ready, but I'm affraid about a game version change...
the last submission u send to me is the one i'll use
if rc1 is not buggy and makes it to stable, that is the best case scenario
I wish I could give individual crew assignations ahah
Words cannot express how happy I am one of my ships exploded on the sun
lol
Is this true happiness ?
true hapiness is when the physical projectile ship lines up w/ a perfect cost when both filled and empty
how far away the what is to what
u have the distance u started away, and u have the distance u still need to go
so u take the beginning distance and subtract the end distnace
boom distance travelled
oh i see
different ship sizes though
i'm going to keep it the way i originally did it for now, but i might do that next time
uhm u guys end up with really sus shaped ships?
No
My ship is neat
Is sub 10 crew too :3
My first ship used to cost 3x as much as this one
There should be a speed category, I made my ship so slow and it still works
I have a dillema
One ship is 400 more expensive
The other is .1 ton heavier
Can I ask you to activate, let's say a booster, once the racing ship is at a certain distance from the sun ?
Because I managed to get it cheaper with a booster
@white apex
Also 6 crew ;3
God this ship is so crew rng dependant
It's like 50/50 to make it to the sun
I'm doing stats lmao
high
thankfully
6 crew mid reactor 1 shield could work
8 def can
it seems it's even 2 crew over
What
You can reach the sun with a medium reactor
Can you touch it ???
Also, I managed to get my 6 crew ship to reach the sun... It contains cannons :3
It reached the sun with 1hp remaining on the weakest module lmaooo that's way too close for comfort
boost is activated once at the beginning and that's it
Huuggh then my thing doesn't work


