#The problem is in the height of the view
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That's something you need to do in script. Has nothing to do with Blockbench.
tutorial please
renderer:offsetCameraPivot(x,y,z)
and
renderer:setEyeOffset(x,y,z)
though the latter can trigger anti-cheat it seems
I think setEyeOffset is mostly for block targeting?
what do i do with that
im ass in scripting
you use that to specify the offset of the eyes/camera
in your script
and ofc you replace x,y,z with actual coords (x and z can be 0, but you probably wanna change y)
I'll try to do it during the day i'm not at pc rn