#Question about Inverse Kinematics

13 messages · Page 1 of 1 (latest)

floral tusk
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Hi there. Am I able to set clamps when using inverse kinematics? I'm setting up a walking animation and thought I'd use IK to animate the legs. bending the legs backwards works perfectly, but gets a bit weird when bending forwards.

lost archBOT
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knotty plover
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At the moment not really, I know its planned some point in the future tho

marble nimbus
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@knotty plover @floral tusk These are old screenshots of my plugin, and it works both in Blockbench and with the Hytale plugin.

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It's not yet publicly available. It will take me a while to publish it. I'll open a post this week explaining how it works.

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It's not yet publicly available. It will take me a while to publish it. I'll open a post this week explaining how it works.

knotty plover
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Thats Perfect

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If I may ask can it work in other game engines potentially?

marble nimbus
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@knotty plover It does not affect the animation; the plugin adds clean keyframes to each bone in the timeline. You would only need to remove the elements created by the plugin to function and export.

knotty plover
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I see

knotty plover