#Question about Inverse Kinematics
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At the moment not really, I know its planned some point in the future tho
@knotty plover @floral tusk These are old screenshots of my plugin, and it works both in Blockbench and with the Hytale plugin.
It's not yet publicly available. It will take me a while to publish it. I'll open a post this week explaining how it works.
It's not yet publicly available. It will take me a while to publish it. I'll open a post this week explaining how it works.
Oooo
Thats Perfect
If I may ask can it work in other game engines potentially?
@knotty plover It does not affect the animation; the plugin adds clean keyframes to each bone in the timeline. You would only need to remove the elements created by the plugin to function and export.
I see
Thank you
Good Luck with what your doing. Also please keep me posted