#Texturing problem

17 messages · Page 1 of 1 (latest)

grim crescent
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just a quick question!

I made a model and stuff and its all good in that way! but when it comes to the texture its gone when I put it in the game if that makes sense, It just shows the error texture (the black n purple one)

solar pikeBOT
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modern berry
grim crescent
modern berry
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like you'd open any other text file

grim crescent
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ok ill try idk what that really means tho!

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should i dm u or just here?

modern berry
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You know how you open a model file in Blockbench?
You do the exact same thing for the .json file, but with any text editor program (default one is literally called Editor on Windows)

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in here unless it's something you don't wanna/can't publicly share

grim crescent
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this is what shows up but this is the first part?

modern berry
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k, that's your problem

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well, several problems in fact

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Currently your model is looking for
assets/Models/textures/texture gold.png in your pack
which is wrong for several reasons
-# (same idea for the otehr texture lines in your file)

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!faq invalid-names

solar pikeBOT
# modern berry !faq invalid-names
FAQ
Java: Invalid Names

Files/Folders nor reference to them are allowed to contain capital letters nor spaces.
Valid symobls are: a-z (lowercase only!) 0-9 / . _ and -

When changing a file's/folder's name, keep in mind that you also need to update all references (texture path in models, model paths in custom_model_data predicates etc.)
Disclaimer: Optifine used to allow those characters, but for a vanilla client the model will either be the error cube or it might even crash their game (depending on their specs).