#Converting Bedrock Entity to Java block and item
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that's cause groups cannot have rotations in a Block/Item model
Also, as of 1.12 or so beds aren't using block models anymore.
its for 1.8
is there no way around it with optifine
k, then before converting, rightclick a group and click "Resolve". Repeat that for all groups
Optifine doesn't change what the Block/Item model format supports.
okay so I open de geo.json Resolve all groups then convert it to java block item?
yes
okay
and maybe swap the project to per-face uv and if necessary resize/move the model if it's too big for a Block/Item model before converting
oh wait, you said 1.8
You will still have blocks that will lose their rotation then
Cause older versions of Minecraft have more limits on their allowed rotation values on a cube
!faq java-rotation
Depending on the version of Minecraft you are making your model for (specified in File > Project... or when creating a new project) there are different limitations:
1.9 - 1.21.5
- Rotations are limited to increments of 22.5 degrees.
- Cubes can only have one rotation value on one axis.
-# (To be more specific, the allowed values are -45, -22.5, 0, 22.5 and 45.)
1.21.6 - 1.21.10
- Rotations are limited to values between -45.0 and 45.0 (inclusive)
- Cubes can only have one rotation value on one axis.
1.21.11+
- Basically no rotation value limit (values between -180.0 and 180.0).
- Now cubes can have rotations on all axes.
Note: Changing the format version to an older value in an existing model will not automatically snap cubes to valid rotations. You will need to rotate all cubes back and forth at least once to make sure they are rotated to valid values for the older format.
?
what?
so It aint possible right?
well, not a 1:1 conversion
I mean the large pokemon dont work at all
you will need to manually adjust stuff and accept that some things will look different
well, you'd need to resize the larger ones first
sorry me again
does this mean 1.8.9 cant have any rotation?
It can have rotations.
1.8 just isn't supported by Blockbench (cause Blockbench was made when 1.8 already was an "outdated"version), hence why there is no version format for it.
Only big difference between 1.8 and 1.9 is that the display settings are completely different, else the model works the exact same.
So the limitations the bot message mentions for 1.9 also apply to 1.8.
-# (and technically that you can't have a parent refernece and a custom model, but parents are hardly ever needed in custom models anyways)
its still about those custom beds for 1.8
so if I apply a rotation of 22.5 degree to a cube it should still work
yup
but 18 degree would work or am I getting that wrong?
18 would not work
as mentioned in the bot message:
the allowed values are -45, -22.5, 0, 22.5 and 45
So I have an standing pokemon model
and I want to lay it down so it looks like it lays on the 3d bed
Id have to rotate it -90 degree
= doesnt work
well, you can't type in -90 as value, but you can rotate it -90 degrees and Blockbench will flip around some size and position and UV values to accomadate for that.
-# (assuming you are using per-face uv)
just rotate the thing with the rotate tool
(Or Transform > Rotate if you have cubes that are rotated on different axes)
yea but it has to be rotate 90 degree and the bot message doesnt show 90 degree
yes
as I said, Blockbench will do that for you
It changes the size/position and UV stuff of the block if you try to rotate over the limit.
So if you had a tall 1x5x1 cube and rotate it over that 45° limit it will turn the cube into a 1x1x5 cube and set the rotation to -22.5 once you'd go over the limit
It won't stop you at 45°.
Ig I just have to try
I just want this model on the custom bed I did
but it only comes as blend and fbx
I know I can export the blend file as obj
and open a generic project to import the obj
Okay I did it for a few models everything worked
now I spent about an hour fixing blaziken after converting to java model
all rotations are either 0, 45, -45, 22.5, -22.5
!faq output-log
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).
that should help you narrow down the problem
is it because of an dual rotation?
yeah, multi-axis rotation hasn't been supported before 1.21.11