#My outline is shaded

23 messages · Page 1 of 1 (latest)

burnt mauve
#

I'm trying to make a single color outline just like a redstone torch has, but for some reason it has shading on the inside

I already looked through some posts but found nothing similar, how could I fix this?

granite ridgeBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

sullen cedar
#

also, toggle off "ambient occlusion" in File > Project
-# again, this won't change how it looks in Blockbench

burnt mauve
burnt mauve
sullen cedar
#

it disables the ambient occlusion shading ingame for the model

burnt mauve
#

Thanks I'll try it once I get home

#

This has no effect on positive scaled cubes right?

sullen cedar
#

ambient occlusion affects all cubes
shade affects only the specific cubes
both need to be off for that redstone torch effect

burnt mauve
sullen cedar
burnt mauve
sullen cedar
burnt mauve
sullen cedar
#

well, place it down then

#

the shading options are for blocks

burnt mauve
#

Sorry for the crop lol but that's the only problematic part

burnt mauve
#

I mean the format was Java block/item so I figured it would be the same

sullen cedar
#

block shading and item shading is different

#

there is no option to turn off shading for items

#

What you could try to do is set the light_emission value to 15 for that part, but that might just make it not get darker when you are in a dark area, not remove the directional shading.

Afaik packs that want solid colors like that use core shader edits to detect pixels with a very specific alpha/transparency value and then render it without the shading.