#My outline is shaded
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Does it have shading ingame too or are you just basing it on how it looks in Blockbench?
Also, did you disable the cube's shade option? (press F4 once to enable more Outliner options, then make sure the star symbol next to it is an empty star, not a filled one)
also, toggle off "ambient occlusion" in File > Project
-# again, this won't change how it looks in Blockbench
That screenshot is a recreation I just made on mobile because I'm not on pc rn, but yes, it also has shading ingame
What happens when I disable ambient occulsion?
it disables the ambient occlusion shading ingame for the model
Thanks I'll try it once I get home
This has no effect on positive scaled cubes right?
ambient occlusion affects all cubes
shade affects only the specific cubes
both need to be off for that redstone torch effect
I'm at home, I disabled the shade on the outline and the ambient occulsion, but ingame it still has the same weird shadow
Show what it looks like ingame
here
that's placed down?
Nope it's held in my hand
Sorry for the crop lol but that's the only problematic part
Should I have mentioned it's actually a fishing rod
I mean the format was Java block/item so I figured it would be the same
block shading and item shading is different
there is no option to turn off shading for items
What you could try to do is set the light_emission value to 15 for that part, but that might just make it not get darker when you are in a dark area, not remove the directional shading.
Afaik packs that want solid colors like that use core shader edits to detect pixels with a very specific alpha/transparency value and then render it without the shading.