so pretty much im working on a 3d crown model. When i tried loading it; the helmet was purple and black, so i assumed something had to have been wrong with the texturing. So then i went over to try texturing every block/side that HASNT been textured as it mifght be the issue, if you have any questions about the helmet or wanna help pls ping me 🙂
#texture all non textured
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be sure to ping for any response
so i just found out that, that might not be the problem
if anyone could maybe check out the gui or something that would helpful
yeah so nvm resolved
i just need to use some optifine stuff
Or you just remove the invalid parent reference
Then you don't need a mod for it to work
how do i do that
i mean like
what do i replace it with
or
like
wont it corrupt?
can u maybe further explain or maybe send me the fixed? not like the whole i mean just yk
idk
sorry for my bad
explaination
nothing
you just remove it
!faq java-parent
Java: Parent
Explanation: A parent is an optional reference to another model file. If it is specified your model will inherit information from the parent file (textures, elements, display settings, etc.) if that information isn't already specified in your own model.
Changing/setting a parent: Go to
File > Project...and put a model reference into the parent field. Model references always start inside the "models" folder (so example/custom will look for assest/minecraft/models/example/custom.json)
Common mistakes:
-Do not force yourself to specify a parent if you don't need it. A model can work just fine without one. A reference to a non-existent parent file will cause your model to be an error block!
-Do not useitem/generatedanditem/handheldin combination with a custom made model. (The game would try to generate a model based on your texture with those parents, and then gets confused with your custom cubes/elements you added to the model).
_ Feel free to use them to generate models from textures though (just like in the vanilla files)._
do i take the thing up or just remove it and keep the number of the lines the same?
like
exampel 1
exapmle 2
parent
example
then its like
exampel 1
exapmle 2
example
or?
whitespace doesn't matter in .json files
so whether you have an empty line or not it's completely fine
you can also just remove it in Blockbench (described in the bot message) if you don't wanna edit the .json manually
hmm alr
is there any special thing i need to do when importing the texture / the cusotm model data?
like i heard that when you do the command to get the custom item in mc you have to do it differently due to it being a helmet
isthat true?
do u understand?
so
its still
purple and black, can that be due to texture issue?
nah, then it would be the right model, but error texture
if it's an error cube then there is a problem with either the syntax of the model or with whatever method you used to try to load the model
hmm, but do you know how to color all UNtextured parts of the model?
cause going indivudally thru every single cube is a struggle
Ctrl+A to select everything, rightclick the texture you wanna apply to stuff and click on "apply to untextured faces"
alr
frick
i just
deleted
nvm
you see im doing it
but i dont see any changes
in the left corner
yeah so
no changes happened
why would there be changes in the left corner?
You are applying the existing texture to the faces. You aren't generating a new texture.
Oh alr
yeah so nothing rlly changed
ive checked through the path and everything within my texturte pack and i dont believe i made any mistakes
if you want you could check for yourself
Does the output log throw any errors?
And what's the command you used ingame?
[18:58:23] [Worker-Main-58/WARN]: Missing block model: 'minecraft:item/crown'
[18:58:23] [Worker-Main-58/WARN]: Missing block model: 'minecraft:builtin/entity'
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=false,facing=west,waterlogged=true:
particle
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=false,facing=north,waterlogged=false:
particle
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=true,facing=east,waterlogged=false:
particle
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=true,facing=south,waterlogged=true:
particle
i use executableitems premium, it's an easier option for me
do you know what this indicates?
pretty sure it means the path is wrong
or something withion the json
Are those all the messages in the output log?
Usually there is more info too
But yeah, sounds like your pack can't read or find the model in models/item, and is trying to edit decorated pot files for some reason (and failed doing so properly)
Hmm I suppose, I’ll check it out.
I can't help without any more specific output log messages, especially if you use a plugin I never used myself and hence don't know how it sets up the pack or what requirements it might have.
When I get home from school I can send you the full output log
tell me whebn u need it
just send it when you have time, and I look at it when I have time
Failed to load model minecraft:models/item/crown.json
com.google.gson.JsonSyntaxException: Missing axis, expected to find a string
Sounds like you are using a 1.21.11+ model in an older version (or still have a cube with 1.21.11 data in it in your modeL), and now have an invalid rotation format for the version you wanna use your model in
??
whats like the issue
one of your cube has an invalid rotation
change the format version, then rotate everything back and forth once (on each axis), then save it again
(change it in File > Project...)
how do i change format version? and how do i rotate everything
As I just said, change it in File > Project...
and you can select everything with Ctrl+A, then rotate everything with the rotate tool back and forth once
hmm i see
but you see the custom model data has changed their format from 1.21.4+
so its like idk which one to choose so people over the version 1.21.4 and ON it can see it
newer versions can (so far) always read older versions of models
though ofc for the custom_model_data part to work you'd need to use the new method
unless you specifically need to use the custom_model_data= component though I'd suggest using the item_model= component instead
@unkempt shadow i have a question: Is it possible to create multiple indivuidal textues like i just sent and then turn it into ONE texture?
i just did it but idk how
I usually just select the whole model and create a new (template type) texture, then delete the old ones
@unkempt shadow btw if i remove a cube from a texture like the FULL one texture, will it corrupt the png in any sort of way?
so like theres 4 textures in one
and i remove a cube
The texture doesn't care about what part of it is or isn't used.
hmm undetstood, am i also able to edit the name of the blockbench file?
like not the json one
but when you are editing it
so you can change the name
what team?
you can change the name on export, yes
how
For textures: rightclick > Save As
For model: File > Export > Block/Item model
... by exporting it and changing the name you export it as?
what about the contexts tho?
what contexts?