#texture all non textured

126 messages · Page 1 of 1 (latest)

fervent trail
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so pretty much im working on a 3d crown model. When i tried loading it; the helmet was purple and black, so i assumed something had to have been wrong with the texturing. So then i went over to try texturing every block/side that HASNT been textured as it mifght be the issue, if you have any questions about the helmet or wanna help pls ping me 🙂

pure inletBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

fervent trail
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be sure to ping for any response

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so i just found out that, that might not be the problem

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if anyone could maybe check out the gui or something that would helpful

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yeah so nvm resolved

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i just need to use some optifine stuff

unkempt shadow
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Then you don't need a mod for it to work

fervent trail
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i mean like

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what do i replace it with

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or

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like

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wont it corrupt?

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can u maybe further explain or maybe send me the fixed? not like the whole i mean just yk

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idk

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sorry for my bad

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explaination

unkempt shadow
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you just remove it

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!faq java-parent

pure inletBOT
# unkempt shadow !faq java-parent
FAQ
Java: Parent

Explanation: A parent is an optional reference to another model file. If it is specified your model will inherit information from the parent file (textures, elements, display settings, etc.) if that information isn't already specified in your own model.

Changing/setting a parent: Go to File > Project... and put a model reference into the parent field. Model references always start inside the "models" folder (so example/custom will look for assest/minecraft/models/example/custom.json)

Common mistakes:
-Do not force yourself to specify a parent if you don't need it. A model can work just fine without one. A reference to a non-existent parent file will cause your model to be an error block!
-Do not use item/generated and item/handheld in combination with a custom made model. (The game would try to generate a model based on your texture with those parents, and then gets confused with your custom cubes/elements you added to the model).
_ Feel free to use them to generate models from textures though (just like in the vanilla files)._

fervent trail
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like

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exampel 1
exapmle 2
parent
example

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then its like

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exampel 1
exapmle 2

example

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or?

unkempt shadow
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whitespace doesn't matter in .json files

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so whether you have an empty line or not it's completely fine

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you can also just remove it in Blockbench (described in the bot message) if you don't wanna edit the .json manually

fervent trail
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hmm alr

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is there any special thing i need to do when importing the texture / the cusotm model data?

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like i heard that when you do the command to get the custom item in mc you have to do it differently due to it being a helmet

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isthat true?

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do u understand?

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so

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its still

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purple and black, can that be due to texture issue?

unkempt shadow
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nah, then it would be the right model, but error texture

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if it's an error cube then there is a problem with either the syntax of the model or with whatever method you used to try to load the model

fervent trail
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hmm, but do you know how to color all UNtextured parts of the model?

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cause going indivudally thru every single cube is a struggle

unkempt shadow
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Ctrl+A to select everything, rightclick the texture you wanna apply to stuff and click on "apply to untextured faces"

fervent trail
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alr

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frick

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i just

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deleted

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nvm

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you see im doing it

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but i dont see any changes

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in the left corner

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yeah so

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no changes happened

unkempt shadow
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You are applying the existing texture to the faces. You aren't generating a new texture.

fervent trail
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Oh alr

fervent trail
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yeah so nothing rlly changed

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ive checked through the path and everything within my texturte pack and i dont believe i made any mistakes

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if you want you could check for yourself

unkempt shadow
fervent trail
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[18:58:23] [Worker-Main-58/WARN]: Missing block model: 'minecraft:item/crown'
[18:58:23] [Worker-Main-58/WARN]: Missing block model: 'minecraft:builtin/entity'
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=false,facing=west,waterlogged=true:
particle
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=false,facing=north,waterlogged=false:
particle
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=true,facing=east,waterlogged=false:
particle
[18:58:24] [Worker-Main-58/WARN]: Missing texture references in model minecraft:decorated_pot#cracked=true,facing=south,waterlogged=true:
particle

fervent trail
fervent trail
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pretty sure it means the path is wrong

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or something withion the json

unkempt shadow
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But yeah, sounds like your pack can't read or find the model in models/item, and is trying to edit decorated pot files for some reason (and failed doing so properly)

fervent trail
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Hmm I suppose, I’ll check it out.

fervent trail
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so

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it still deosnt work

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can u help?

unkempt shadow
# fervent trail can u help?

I can't help without any more specific output log messages, especially if you use a plugin I never used myself and hence don't know how it sets up the pack or what requirements it might have.

fervent trail
fervent trail
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tell me whebn u need it

unkempt shadow
unkempt shadow
# fervent trail

Failed to load model minecraft:models/item/crown.json
com.google.gson.JsonSyntaxException: Missing axis, expected to find a string

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Sounds like you are using a 1.21.11+ model in an older version (or still have a cube with 1.21.11 data in it in your modeL), and now have an invalid rotation format for the version you wanna use your model in

fervent trail
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ohh

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so what do i nee dto do

unkempt shadow
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change the format version, then rotate everything back and forth once (on each axis), then save it again

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(change it in File > Project...)

fervent trail
unkempt shadow
fervent trail
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but you see the custom model data has changed their format from 1.21.4+

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so its like idk which one to choose so people over the version 1.21.4 and ON it can see it

unkempt shadow
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though ofc for the custom_model_data part to work you'd need to use the new method

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unless you specifically need to use the custom_model_data= component though I'd suggest using the item_model= component instead

fervent trail
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@unkempt shadow i have a question: Is it possible to create multiple indivuidal textues like i just sent and then turn it into ONE texture?

fervent trail
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i just did it but idk how

unkempt shadow
fervent trail
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@unkempt shadow btw if i remove a cube from a texture like the FULL one texture, will it corrupt the png in any sort of way?

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so like theres 4 textures in one

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and i remove a cube

unkempt shadow
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The texture doesn't care about what part of it is or isn't used.

fervent trail
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like not the json one

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but when you are editing it

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so you can change the name

unkempt shadow
fervent trail
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i meant name

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because when i export

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its just named model

unkempt shadow
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you can change the name on export, yes

fervent trail
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how

unkempt shadow
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For textures: rightclick > Save As
For model: File > Export > Block/Item model

fervent trail
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yes but how d oi change the NAME for the model

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yk

unkempt shadow
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... by exporting it and changing the name you export it as?

fervent trail
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what about the contexts tho?

unkempt shadow
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what contexts?

fervent trail
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of the model

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the json

unkempt shadow
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again, what context?

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the context to what?

fervent trail
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nvm

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im stupid

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i mixed stuff