#made a tpack for armor
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i am not sure what i did wrong
The armor model (when worn on a player/entity) cannot be remodeled unfortunately.
-# (without mods or core shader edits)
Best you can do is have an instance of a helmet with a custom equippable component so that it doesn't render the armor model but the item model instead. Though that requires ingame commands or datapacks etc.
ah, you didn't have the Optifine Entity tag there, so I thought you were talking about a vanilla pack
-# I added the post tag now
i cant tell if the problem is file type or mcmeta thing
my bad
so what could possibly be the problem then
if it just loads the vanilla armor, maybe the file is named wrong or the bone structure in the model is wrong?
It used to just load black and purple box
Then after a few fixed it just loads vanilla armor
Afaik the files need to be player_inner_armor.jem and player_outer_armor.jem
And have the following root bones:
head, headwear, body, left_arm, right_arm, left_leg, right_leg
Oh
That's possibly why
Does it need both player_innerarmor and outer armor or can I just include one
I did remove the head, and legs so maybe that made it not work
well, inner armor is for the pants basically
outer armor is for the other parts
Each armor .jem you have needs to have exactly those 7 root bones. They can be empty, and they can contain more bones. But you can't have more/less root bones afaik.
Ill try these fixes in a bit then I'll update you
actually, idk why headwear would be its own bone 🤔
but the EMF wiki mentions it:
https://github.com/Traben-0/Entity_Model_Features/blob/master/FEATURES.md#custom-armor-models-for-all-biped-mobs
The CEM template loader plugin doesn't have such a bone in its template though 🤔 (then again, it's not supported for Optifine, so maybe that template is just not in line with what EMF needs)
And it wouldn't make sense for the inner_armor to have head and arms now that I think about it 🤔
-# Keep in mind I never worked with this either. I'm just giving out second-hand information and stuff I found on the wiki
bro your toughts are scary 😭
im trying to keep all the bones in this time
a new error? like i cant move the blocks i added up and down
like a barrier isnt letting me go
in an "Optifine Entity" project?
i converted it to a javablock item
idk man im following the tutorial since hes making the json
which tutorial?
let me send you the link rq
Hello everyone, MannyQUESO here! In todays Blockbench Tutorial I will be showing you how to make a custom chestplate in Minecraft that has a custom model as well! Feel free to subscribe and share! Take care and enjoy!
Required Mods - https://modrinth.com/collection/mwvobTp9
Folder Template- https://drive.google.com/drive/folders/1j4SsnZt_HwUqI...
i made the player_inner and outer, its just the item_properties and _item.json
Oh, he is only doing the Block/Item part cause he wants the 3D armor as the item model as well.
If you just want a texture like the default armor you can do that too
and yeah, in an item model you are limited to having cubes in the area from -16 to 32.
I already make the textures
And the model since I put a 3d block
Oh
Well so item model is pointless right?
depends on what you want the item to look like
But yeah, the whole "on-player model" part ends around 9:08
well, model wise, he does some CIT stuff at the end there that is relevant it seems
around 16:20
So only 16:20 and 9:08 is needed for the on player?
Everything until 9:08, and then everything after approximately 16:20 seem relevant.
Though idk how his CIT .properties file controls the model it shows 🤔
Oh, nvm, I get why he does the CIT part
it only works because he made a default model with some extra stuff.
Because when it uses the default texture, the extra parts just use transparent parts of the texture
And when his CIT changes the armor texture the texture now has colored in pixels there
I did the same
also, make sure to test out his pack just to make sure it works for you (I saw someone in the comments mention it didn't work with them, even with that example pack)
Oh I will try it out
Tho do I send you my json to look into it?
Json includes the model and texture
Actually, are you using a slim player or a wide player skin 🤔 ?
Cause apparently slim (can?) have its own armor model?
Wide skin
k, then player_outer_armor.jem should still work
Ye I already knew that part
Do I send it?
you can send it
which version of Minecraft is this gonna be for btw.?
1.21
1.21 or 1.21.1?
Just 1.21
don't see anything out of the ordinary from that jem 🤔
-# but again, never used it myself, so not sure what can and can't cause problems that much
im not sure either
i am not an expert on bb
im gonna just try it out like that maybe a miracle happens with the respack
@low stirrup yo
the model is now working
it seems like i needed to just put the inner layer with the outer layer
put now this happens
everything works normally just not the body of the chestplate
paw patrol
yez