#Blockbench to Unreal engine 5

9 messages · Page 1 of 1 (latest)

gilded dirge
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Hello there, i'm new to blockbench and tried to create an impala model for a project of mine. I follow some tutorials but all of them where minecraft oriented so i had no idea using the classic "1 block = one meter" minecraft messure would absolutely not work in Unreal engine. My models was like 20 pixel high at best.
I try to scale it back in unreal, but it make it so the textures are all stretched and blurry (here is a screenshot of the model in blockbench to show how the texture should look). I already animated it, created bones and all, so i can't really rescale it in blockbench. Does anyone know how i could make this Impala look less blurry or just general advice to work with Blockbench with Unreal engine in mind ?

void oysterBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

storm star
gilded dirge
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I'm not going to pretend i fully understood your advice, but it’s somewhere to start, so thank you.

wild iron
gilded dirge
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it's not blurry anymore, so at least i have that

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it look like some weird shadow problem

wild iron
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It looks like either a face Normal issue, or that too small of a texture used for lighting was generated.

Does it look correct if you change the view mode to Unlit?