#hello im trying to convert skins from (java/block item) to (modded) entity and keep the per face uv

22 messages · Page 1 of 1 (latest)

fair nebula
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so far i have not found a fix for this please help otherwise i have to redo 100+ models and icba

sour nexusBOT
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Welcome to the help forum!

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acoustic temple
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They have no concept of per-face uv

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Best you can do (if your uvs are consistently sized) is create a new template texture, tick the "box-uv" option in the texture creation windows and then convert.

fair nebula
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so its just not possible? we are importing skins from a client called cosmic client into our own. is there a different method to doing so besides converting then exporting as a java entity?

acoustic temple
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If their mod doesn't use the standard Entity model format (Modded Entity) then they can ofc use per-face uv.
There are mods that load .bbmodel files or .obj files for example, so it all comes down to how much work you put into the whole file reading/interpreting and rendering pipeline.

fair nebula
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the original skins open in bb perfectly but when you convert them to modded it breaks really badly because the original is per face ive done several by hand but am now running into some that the pixels themselves are messed up for example we have a helmet skin called neon emotions where it has eyes but im not allowed to make the eyes center properly because the models pixels changed for some reason

acoustic temple
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(ignoring mods that do other stuff, just talking about the bog standard player model)

fair nebula
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item skins so like they would be attached to an ender eye and applicable to armor or weapons

acoustic temple
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so block/item models then

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nothing skin related

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anyways

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!faq modded-limitations

sour nexusBOT
# acoustic temple !faq modded-limitations
FAQ
Modded: Entity Limitations

Limitation List for Minecraft Modded Entities

  • You cannot use decimal values like 1.3, 2.5 or 1.9 for sizes (Tip: you can work around this using Inflation)
  • Saving is not the same as exporting, some information get's lost on export, so always save your models as a .bbmodel!
  • All cubes must be placed inside groups/bones. They will not render in-game otherwise!
fair nebula
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that is attached to a helmet it has abilities and such im sorry if i misunderstood but they are called item skins

acoustic temple
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if you plan to work with the Modded Entity format those are the restrictions you need to work with

fair nebula
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is there any other entity i can export you think may work?

acoustic temple
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why do you need them to be entity models?