#I'm trying to make a model

41 messages · Page 1 of 1 (latest)

hollow adder
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where is the auto uv tool, i see it mentioned a lot on the website and the discord, but i cannot find it

ebon fogBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

hollow adder
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okay i found it but how do i unhide it

potent musk
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So unless you have a UV selected it won't show up I guess.

hollow adder
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How do I select a uv

potent musk
# hollow adder How do I select a uv

actually, any cube selection will suffice.
But in general you just click a face to select the UV. Or you select a cube, and then select the faces at the to pof the UV section (North, South etc.)

hollow adder
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Ah okie

potent musk
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Also, keep in mind auto UV only works in per-face uv. It wouldn't make sense in box-uv (since that's already auto uving basically)

hollow adder
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Not home right now but thank you!

hollow adder
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so should i be in edit or paint to click the face

potent musk
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Since UV is part of the model data, not of the texture data
And Edit mode is for model stuff, paint mode for texture stuff

hollow adder
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ah okie

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so how do i click one face

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cuz when i click it seleect the whole thng

potent musk
hollow adder
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how can i tell which uv its usiing and whats the diference between a cube and mesh

potent musk
# hollow adder how can i tell which uv its usiing and whats the diference between a cube and me...

how can i tell which uv its usiing
By whether it shows the 6 directions at the top of the UV or not (when you have a cube selected). Also in File > Project...

whats the diference between a cube and mesh
A cube element can only be a cuboid, nothing else.
A mesh element (only available in a "Generic Model" project and some plugin specific ones) can have its vertices edited and its shape deformed etc.

hollow adder
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ah okie

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so i am a bit lost tbh

potent musk
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that's box-uv

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and not a Block/Item model

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!faq box-uv

ebon fogBOT
# potent musk !faq box-uv
FAQ
Blockbench: Box UV

Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.

You can change the UV Mode in the project settings (File > Project...).

hollow adder
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ah

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well this is modded entity so that explains that

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so theres basially already auto uv??

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Yeah....i'm gonna be real i think imma quit

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this barely makes sense relaly should have tutorials in program

potent musk
potent musk
hollow adder
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I’m mainly having troubles with textures, the box seems to go off the texture map when I resize it, and when I try to increase the size from 40x40 to anything bigger, it makes it smaller

potent musk
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So if you set that to 64x64 it will treat a 16x16 as if it were 64x64 (so each pixel would be 4 UV units in that example)

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Usually people make the model first and then make the texture (less of a hassle with UVs etc.)

hollow adder
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Ahhhh okie

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That helps thank you

hollow adder
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so how do i make it so all these textures aren't overlapping

potent musk