More of a general question, but when I move or rotate a part in the animator, all the children of that part move with it. This is good most of the time, but when I select something very close to the origin it ends up moving all or most of the model, which can be annoying when creating certain animations. I was wondering if there was some way I could select certain parts to be excluded from being altered along with their parents, that way I wouldn't need to manually create several keyframes doing the inverse of the movement I just did to get the child parts to stay where they were.
Images for example. First we have a model where we've selected the centermost part
Second when we rotate that part, everything moves, this causes the feet to lift off the ground, which looks wrong
Third, what I want to happen, the feet have the inverse rotation applied to them after the parent rotates, keeping them flat with the ground (done here by just manually putting a keyframe with the negative rotation in.)