#i have a .jem file i tried to open it with bb to mess with its animations

29 messages · Page 1 of 1 (latest)

upper ingotBOT
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celest jungle
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Optifine Entity models have no Animate tab

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Cause they don't use keyframe animations

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with the CEM template loader plugin you get an expression based animation editor at the bottom of the screen

idle bay
celest jungle
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yeah, cause Optifine doesn't support player models

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that just means Optifine won't support it.
If you use other mods that do support it it will still work, and Blockbench doesn't block you from editing it. It's just marked as unsupported so you don't expect it to work in Optifine.

idle bay
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i get it but how will i load the animation file without the key frames or like
how will i open the file in general

celest jungle
idle bay
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then what do they use

celest jungle
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expression based animations

idle bay
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i did use the cem template loader plugin

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am basically trying to use an already existing recourse pack as a template to make an animation pack for myself

celest jungle
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so if you load in your .jem there should be some sort of text editing area at the bottom of the main area

idle bay
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wait its all with coding??

celest jungle
idle bay
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yea i see it

celest jungle
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yes, that's what "expression based" means (in this context)

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all in .json format basically

idle bay
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makes sense

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so no other possible way to use it with keyframes?

celest jungle
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no

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unless you find some mod that specifically adds that ofc, but none I'm aware of

idle bay
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damn thanks for your help dude

celest jungle
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well, none that are .jem based at least
the Figura and CustomPlayerModel mods do support keyframe afaik (at least Figura does)

upper ingotBOT
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<:e:1311744042664726618>

idle bay
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@celest jungle so i made an idle animation on cpm, i tested it and it works well and when i import it it gives a ,cpmproject file how could i turn it into a resourcepack later