#UV-size should not be 0
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You can ignore it, but the cleaner way would be to completely remove the 0 wide faces (with the X symbol below the UV screen).
While you won't ever see those faces the game still has to iterate over them every render tick, so it's better for performance to remove them.
Iirc the Optimize tool from the "Optimize" plugin removes 0 wide faces like that if you don't wanna do it manually.