#Exporting Texture so it connects with model

11 messages · Page 1 of 1 (latest)

viral sable
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I'm definitely doing something wrong but I'm having trouble getting my textures to be connected with the models once exported and save in the relevant folders. I've attached the zip file in case anyone can spot where I've gone wrong.

I had followed a YT video for the first model and had to get help from its creator as the texture was not linking with the model (they send me a working file so I wasn't able to find out what I was doing wrong).

I re-exported the models and textures and up until around 20 minutes ago, 'trophy2' had no texture. I did the same thing for all files so I don't know why 'backpack' won't take a texture.

Any help would be greatly appreciated! (Explain it to me like I'm 5 if you have to, I'm about ready to tear my hair out)

Additionally, where should the pumpkin blur.png be saved to have effect?

Thanks!

bright crestBOT
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Welcome to the help forum!

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last tide
last tide
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also has textures for me ingame just fine

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same for the bingo trophies (though I can't tell the difference between the two)

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@viral sable

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And the pumpkinblur texture goes into assets/minecraft/textures/misc/pumpkinblur.png
Though, if you have complete control over how people get the items, you can also just overwrite the equippable component of the item and not define a camery_overlay key, then there should be no blur either.

viral sable
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Damn that’s what happened the first time, the texture wasn’t showing for me but had for someone else.. I must be doing something wrong somewhere

Ah the difference in the two trophy models are their orientation in an item frame.

Unfortunately I don’t have control over how items are obtained, but I’ll pass that on because it seems easier.

viral sable
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Turns out I’m not the issue and it’s the server instance I was trying to load it on. No idea why some textures work and some won’t though.

last tide