#Uv parts disappearing, and being unresponsive.

36 messages · Page 1 of 1 (latest)

proper ether
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I'm working on a new custom player model with Figura, and when I was almost done, the legs disappeared. I attempted to try and fix the Uv mapping, but it's not being responsive. It just ignores my selections and refuses to be moved. I started the project by converting a regular Minecraft skin model to the Figura project format, and made all of the part (except for the head) meshes with the "Convert to mesh" button. I did try deleting and remapping a new texture onto it, which did fix it, but it also caused the Mirror modeling and mirror painting function to break and link the Left Leg Layer to the Right Leg, instead of Layer to Layer, and leg to leg.

storm jackalBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

proper ether
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Forgot to mention, I did try saving and reopening it, but that didn't change anything.

devout mantle
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-# Figura does support them, I just don't see a reason for you to do so atm

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oh wait

proper ether
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so i could edit the shape of it

devout mantle
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nvm, I see the small adjustments

proper ether
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yeahh

devout mantle
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usually the only reason BB prevents you from adjusting UVs is when they would go out of bounds 🤔

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where's the down UV of this leg?

proper ether
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it weirdly let me interact with the head uv, but nothing else

devout mantle
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try swapping to face selection

proper ether
devout mantle
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the click on the bottom of the leg and see where it says it is

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Cause if that's already out of bounds somehow it might be why BB blocks you from moving it around.

proper ether
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i think i see what happend

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it moved all of the leg uvs to overlap with leg layer

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like, it moved all of them over there

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no idea why

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I think i fixed it, thank you

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wait

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hold on

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the legs and the leg layers swapped names

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how did that even happen

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they

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it undid my progress for the normal leg model

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but kept it for the layer?

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what

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the

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The left leg is linked to the right leg, but ALSO the left leg layer??

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how is it linked to both of them??

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why can't this just work properly </3

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i just, made new leg layers, and now i THINK it's working

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i think i can close this, now