#I can't export my model into mine-imator

1 messages · Page 1 of 1 (latest)

tropic flax
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I was making this model which still needs to be textured, im new to blockbench. I managed to export the model into mine imator but it only shows the head ¿? I tried texturing the whole model to see if mine-imator would show it, but still nothing. However the program still nows there are other parts from the model since you can see them in the timelime and i can move them, but ofc they are invisible.

Idk if its because mine-imator doesnt recognize the shapes but then, why does it still recognize the head instead of throwing an error?

If you care the character is an enemy fron Dead Cells which i was trying to recreate

quartz ventureBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

dim thunder
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!faq box-uv

quartz ventureBOT
# dim thunder !faq box-uv
FAQ
Blockbench: Box UV

Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.

You can change the UV Mode in the project settings (File > Project...).

tropic flax
dim thunder
tropic flax
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why is that option hidden ?

tropic flax
dim thunder
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I don't even know if Mine-Imator supports mesh elements.

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and yeah, box-uv is only for cubes, not for cuboid meshes

tropic flax
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i see thanks

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sorry for being so annoying, butthis box uv, right?

dim thunder
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those look like box-uv, yeah