#Texture size VS Texture resolution
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The first basically tells the project what measurments UVs should use (since they get normalized on export anyways afaik).
and texture resolution is how many pixels you want to have in one block (aka the 16x16x16 grid in the center)
So if you assume that 16x16x16 grid is 1m³ then you'd have 16 pixels per meter in regards to the generated texture resolution.
I'm still trying to understand it. However, after some experiments, it seems like it's better to keep both of these parameters the same