#why are my texture UV's of unrelated meshes overlapping for 0 reason and glitching the texture out

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wanton plaza
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hi, im trying to texture a model right now but for some reason, several completely unrelated mesh parts share the same overlapping UV map space here, and it causes them to share the same areas of the texture when its painted or imported

harsh spadeBOT
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Welcome to the help forum!

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wanton plaza
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also ive tried manually dragging things around

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to separate them

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but half the time that i try to select a new piece after im done moving the previous piece, it keeps the previous one selected too and drags both of them, seemingly at random, and Im not holding control or shift or anythin

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dragging them apart manually is absolutely unbearable because of that lmao

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and apparently even the progress I did get with manually separating them before creating a new texture again was completely undone and reverted when i created a new texture

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:D

lofty bridge
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@wanton plaza Did you wind up finding an answer for this? I swear I am going insane, I followed all the advice I could find but I keep getting random overlaps

wanton plaza
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hi

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i dont remember exactly right if this is the same problem/solution

lofty bridge
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Your description is similar to mine anywho

wanton plaza
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i mean that the explanation im about to say

lofty bridge
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Apologies for the ping I am just genuinely at a complete loss here

wanton plaza
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might be for slightly wrong thing btw since this was some time ago

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oh its all fine btw

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i actualyl just launched blockbench for the first time in like a month 10 minutes ago lol

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but yeah what PROBABLY solved this but im not sure

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was that it was caused by selecting some objects, creating a texture for them

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then selecting other objects, creating a different, separate texture for them

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in same project

lofty bridge
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Right

wanton plaza
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and them like sharing a UV map somehow

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but not knowing to not occupy the same space as each other

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so what I do now and I never get this issue anymore

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is either make one texture for whole model

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or if i do need multiple for one reason or another

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just make really sure that its like saved separately and selected separately and stuff

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and not like done at the same time or something

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hope this helps btw gl

lofty bridge
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mh... darn, yeah, might not work for me x- x

wanton plaza
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sorry if it doesnt, again I cant remember if that was the exact thing

lofty bridge
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Yeah dw

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My issue is I am trying to texture the whole object

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(which is made of multiple meshses)

wanton plaza
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oh btw

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you can select multiple meshes at once

lofty bridge
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and some of them keep clustering

wanton plaza
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and create one texture they all use

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WAIT THAT MIGHT BE THE ISSUE

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one sec

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select every single mesh at once

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not one at a time

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select ALL meshes together

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then create a texture

lofty bridge
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Just to be sure, how would I do so?

wanton plaza
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like either shift clicking them on the right

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or ctrl clicking

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yeah so if you tried giving every mesh a diff texture they try to occupy same UV map space

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and dont avoid each other

lofty bridge
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okay I shift clicked...

wanton plaza
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but you can fix it by just making one big collective texture for all of them to use different areas of

lofty bridge
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like so right?

wanton plaza
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i mean that looks liek its probably what you wanted right

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like it looked buggy and clippy prob before

lofty bridge
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no gimme a sec to show you why

wanton plaza
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and doesnt atm at least

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k sure

lofty bridge
wanton plaza
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ah

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one sec

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can you show your hierarchy on the right side

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like this menu

lofty bridge
wanton plaza
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ok that looks correct

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you created the new texture with all of those currently selected as you did so right

lofty bridge
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yes, though let me try again just to be sure

wanton plaza
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k

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also make sure you have padding on and combine islands off

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btw

lofty bridge
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Like so?

wanton plaza
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yes

lofty bridge
wanton plaza
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hmmmmm

lofty bridge
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oh

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wait

wanton plaza
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?

lofty bridge
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mirror modelling is on

wanton plaza
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oh lmfao

lofty bridge
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lemme see if that fchanges if disabled...

wanton plaza
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turn that off and try again pls

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mirror modelling is such an evil setting lol

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it killed my dad

lofty bridge
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...mirror modelling

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keeps

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reactivating

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on its own

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when I make a texture

wanton plaza
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insidious bugger it is

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uhhh

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try saving, closing blockbench, and reopening it>

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?*

lofty bridge
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lemme try real quick

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I swear if this was all a bug x- x

wanton plaza
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it might just always start with mirror modeling off when restarted

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oh wait also btw i think CTRL Z after turning off mirror model

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undoes the turning it off

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and turns it back on

lofty bridge
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......

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πŸ’₯

wanton plaza
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were you ctrl z ing to get rid of bad texture attempts

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and make new ones

lofty bridge
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πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯ πŸ’₯

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sorry Dyno :<

wanton plaza
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who invited that guy

lofty bridge
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My emojis I assume

wanton plaza
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yeah sorr i was just trying to be funny

lofty bridge
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okay trying once more

wanton plaza
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ok uh

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what did the chicken say to the road

lofty bridge
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mirror modelling is thoroughly off...

lofty bridge
wanton plaza
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sorry im not trying to

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did i say something wrong

lofty bridge
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no

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like

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the chicken

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usually crosses the road

wanton plaza
lofty bridge
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ah shoot

wanton plaza
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is this a working attempt or bad

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the transparent areas on model dont necessarily mean its bad btw

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sometimes its just like that initially instead of some random opaque color

lofty bridge
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there's definitely still overlap...

wanton plaza
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yeah..

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i get if you dont want to btw

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but would you mind sending the project / model

lofty bridge
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eh sure

wanton plaza
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to see if its a blockbench client issue

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or an issue with the model

lofty bridge
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gonna DM it rq