#Rotation
1 messages · Page 1 of 1 (latest)
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had to do it other way but works, nevermind
for anyone wondering how
{
"format_version": "1.21.6",
"credit": "Made with Blockbench",
"ambientocclusion": false,
"textures": {
"particle": "block/torch",
"torch": "block/torch"
},
"elements": [
{
"from": [7, 0, 7],
"to": [9, 10, 9],
"shade": false,
"rotation": {
"x": -21,
"y": -27.3,
"z": -32.6,
"origin": [8, 5, 8]
},
"faces": {
"north": {"uv": [7, 6, 9, 16], "texture": "#torch"},
"east": {"uv": [7, 6, 9, 16], "texture": "#torch"},
"south": {"uv": [7, 6, 9, 16], "texture": "#torch"},
"west": {"uv": [7, 6, 9, 16], "texture": "#torch"},
"up": {"uv": [7, 6, 9, 8], "texture": "#torch"},
"down": {"uv": [7, 13, 9, 15], "texture": "#torch", "cullface": "down"}
}
}
]
}
Blockbench hasn't yet updated to support the changes in the latest snapshot version that allows for multi-rotations.
I'd assume it will be added around the next full release (or as a plugin in the meantime)