#Cullface Help
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It tells the game to remove the face(s) that have cullface applied to them, if your block is covered by a neighboring block in the specified direction.
So if you select a face and set it to "Up" that face would stop rendering the moment you place, for example, a stone block right above it.
For item models this has no effect whatsoever. This only affects blocks btw.
ohh alr my bad I thought it controlled the texture of ex: "north" to be seen through the cube, like armor does, so I dont need 2 flat faces back to back to render the same 2D texture
How do I accomplish this? ^^^
Easiest way would be to use the "Double Sided Cube" plugin.
Basically adds a tool/menu entry that duplicates your selected cubes and inverts those duplicates (so they render inside out)
Manually you could do that effect by giving the cube negative size values.
trynna avoid those since the thing I want to overcome is the enchantment glint z fighting
Well, you wouldn't use that on flat cubes anyways.
huh?
You would only use the double sided cube thing on parts that actually need it.
A flat face already has a north and south face (or east/west or up/down), so it won't need an inverted duplicate as well.
ye, but is there a way to prevent the enchantment glint's z fighting?
If enchantment glint (for whatever reason) renders double sided I'd suggest making the flat parts not 0 wide but like 0.01 wide or similar.
usually do but cant in this case, not any other possible workarround?