#Is there any way that I can make villagers with custom models render professions correctly?

22 messages · Page 1 of 1 (latest)

dim shuttle
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The vanilla villager models don't render biome overlays on the head with certain professions like butcher, fletcher, and shepherd I believe. I can't for the life of me figure out how to reproduce this with JEM. Advice from anyone that has experience with this would be greatly appreciated!

long vigilBOT
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twin pagoda
dim shuttle
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Yes, I have those in my file paths

twin pagoda
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idk why it isnt working then

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just move the cubes to the head and out of the headwear folder

dim shuttle
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Move what cubes?

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headwear and headwear2?

twin pagoda
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yes

dim shuttle
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that does nothing at all

twin pagoda
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show how it should be looking

dim shuttle
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What do you mean?

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Like how vanilla renders it?

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I'm not understanding how the vanilla models are hiding the biome hats on certain professions, I built my models off of the JEM template for Villagers and I have the vanilla filepaths in the resource pack and the model in blockbench is pointing to those files correctly from what I can tell

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The only thing changed on the model end is the shape of the nose and the addition of ear cubes

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Do the professions and biome types need to be in the optifine cem folder?

twin pagoda
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probably just a CEM limitation

dim shuttle
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is there any way to recreate this behaviour in JEM? that's what my query is about,,,

twin pagoda
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i didnt know this behaviour existed until you mentioned it

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CEM doesnt look like it supports it, so no

dim shuttle
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buh