#Profound Blade Model

17 messages · Page 1 of 1 (latest)

warm tulip
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Wanting to refine / add details to this model. but not sure what exactly it could need. Any ideas?

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another angle

dry garnet
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@warm tulip “What kind of theme are you going for? Something more like a hellish blade or something more natural?

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Is it inspired by the blaze or something similar?

warm tulip
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hence the hellish colour scheme

dry garnet
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I don’t think the blade represents the sin of gluttony in its current form. It gives me more of a feeling of wrath. Gluttony is more about indulgence through neglect, like not taking care of yourself, letting things go, or giving in to excess out of laziness.
If you want the blade to embody gluttony, try making it look more gross or decayed. Add signs of damage or filth, as if its previous owner was too lazy or indifferent to properly care for it.

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Maybe you could add a torn piece of cloth wrapped around the hilt, something that looks like it was ripped from the blade’s last victim. You could also include a dripping animation for a strange, mysterious liquid seeping from the blade. Details like that would really enhance the sense of decay and neglect.

warm tulip
warm tulip
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I split the sword into two forms: The initial "Fractured" version, and the more pristine, better kept one.

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the "complete" pristine version

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Initially, the fractured version will be a rare mob drop. Later, it can be upgraded to the complete version.

dry garnet
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I think the shape of the shattered version is a bit too noisy. Try making it look more like something you can clearly recognize as shattered but still functional. Right now it looks a bit too random, almost like a cheese grater, you know what I mean? Here are some references that show what something truly shattered should look like.

Unless you are going for more of the look of a shattered version like Thor’s hammer in Thor: Love and Thunder, where the pieces still float together like in this image. In that case, I think the cracks or gaps should not be made up of such tiny pieces, like one by one pixels. They should be larger to give it more shape and structure. You get what I mean?

dry garnet
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I like the idea of being able to upgrade the Sword of Gluttony in a way that purifies it from the influence of its past owners. But I still think it looks a bit bland. Maybe try this hilt design I found not too long ago; I think it would fit well as part of an upgraded version.

As for the textures, why are you going for purple? I thought you were aiming for something more hellish. This shade does not really resemble that; it is more of a strange kind of purple. Are you going for a crimson feel instead? I might have a video that could help with choosing the right colors.
https://youtube.com/shorts/cR7De_c6N_8?si=zTCFg11j08ANLTNN

warm tulip
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Got it! Purple is often used to represent gluttony. Though yellow and orange symbolises gluttony too. Ideally, I'd prefer to go with yellow and orange, and use some brown too. It would probably be a colour palette somewhat similar to the image you sent. I'll update later using the feedback given.

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As the video suggested, yellow would fade to orange

dry garnet
# warm tulip the "complete" pristine version

Yellow to orange reads as Wrath more than Gluttony. Keep that fiery gradient if the piece is about Wrath.

For a heavier, corrupted feel, use metal similar to netherite with accents that shift from toxic green or deep purple.

Add a dark purple band on the hilt to anchor the palette and echo the blade accents.

Treat the metal as dense and slightly iridescent. Put cool, sharp highlights on edges, keep midtones grim and desaturated to avoid a toy finish.

Let the blade pierce and fuse with a skull. Make it feel embedded, not glued on. Add ridges, seams, and vein like metal growth wrapping the bone.

Weather the merge with micro cracks, creeping metal, and faint mineral stains so the transition looks believable.

Use yellow to orange for heat only. Think Blaze texture or how the sun blooms at the core, hottest in the center and cooler at the edges.

Do not use that gradient for organic items. For a banana, fade toward brown for bruising or green at the tips, and let the shading follow curvature with soft falloff.