#How do i fix this lighting with my model?

22 messages · Page 1 of 1 (latest)

vivid elk
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I made a model that applies from multiblocks but the shading is really dark and weird.

How do i seem to fix this issue?
I am using [model].json's for this.

sage lilyBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

abstract mica
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If it's a custom model, try turning "shade" off for the cubes in the model.

vivid elk
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Alright i turned off shade but it works if you have night vision, otherwise it is completely black.

vivid elk
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One thing i forgot to note, it uses tinting

abstract mica
vivid elk
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I have ambient occlusion off.

abstract mica
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!faq dark-block

sage lilyBOT
# abstract mica !faq dark-block
FAQ
Java: Block Dark

If your models have black spots try these steps:
Opaque rendered block will have black spots if:

  • They are connected to a other block in the same render way
  • If elements are outside the 16x16x16 area
    There are some ways to remove the black spots:
  • Disable AO (Ambient Occlusion)
  • Disable shading
  • Moving the black elements or rotate them
  • Disable smooth lighting
  • Use OptiFine (helps a ton with the crappy shading of mc)
  • Centering the origin point to the element (or moving the origin point somewhere else sometimes works too)
  • Setting proper cullfaceing
    Sometimes one of these steps helps, sometimes multiple of them help, and sometimes it is unchangeable.
    If nothing works to fix it, then you should use a transparent/translucent rendered block instead, or place it next to a transparent/translucent rendered block.
vivid elk
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so moving it up by like 0.05 could help?

abstract mica
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Try out things. That problem unfortunately has no "one solution" that works in all cases.
(Block shading is a fickle lady and she hates us all)

vivid elk
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lol.

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connected to the grass block They are connected to a other block in the same render way
arent If elements are outside the 16x16x16 area
disabled Disable AO (Ambient Occlusion)
disabled Disable shading
tried Moving the black elements or rotate them
tried Disable smooth lighting
tried Use OptiFine (helps a ton with the crappy shading of mc)
already done Centering the origin point to the element (or moving the origin point somewhere else sometimes works too)
already done Setting proper cullfacing

abstract mica
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arent If elements are outside the 16x16x16 area
Yes, they are

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Position 16 + Size 6 = from 16 to 22, which is outside the central 16x16x16 area

vivid elk
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So if i want to fix this which approach should i take?

abstract mica