#optifine CEM animating

1 messages · Page 1 of 1 (latest)

opal rampart
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kinda washed with blockbench, I tried making a custom model for creepers, the model works and everything and the animations DO show up in game, however all of the animations dependent on limb_speed are screwy

  1. What part of the format is causing the in game animations to screw up while moving?

  2. How can I set the limbs to return to a neutral position when not moving?

tawny lodgeBOT
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opal rampart
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for the record this is how it looks when not moving - it gets stuck in the middle of its moving setup, I know why this is ofc, I just haven't thought of a good solution

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also I can forgo the whole walking movement thing but otherwise the movement is very flat and boring so I'd rather work out a solution

opal rampart
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is there a tag for smthn like "is_walking" or whatever or would I have to do smthn like "is_on_ground (...limb_speed...)" for something like that

opal rampart
opal rampart
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I did however fix the movement issue itself

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the thing looks like this now