#How do i make it have a mobs indentity? Sorry, im new.
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i need help using blockbench, ive made animations and everything needed and now i just need to extract and insert it into Minecraft. How do i do that exactly?
You code a mod which adds the entity & uses the model and animation you made.
Looks like you are also in a "Generic Model" project, not a "Modded Entity" one. You most likely can't use that as it is
how would i make it a modded entity? it goes invisible and all the bones break/
(In Blockbench) File > Convert Project
Though different formats have different restrictions/options. Hence why it's important to start in the right format to prevent having to redo a bunch of stuff.
goddammit
so i gotta redo it ALL over again?
well, you will need to adjust stuff so it works with the restrictions
you won't need to do everything again, but you will need to put additional work into it, yes
another question
how do import a model inside a geckolib animated model?
or well a modded entity?
well, for a Geckolib Animated Model you'd convert to the Geckolib format instead of the Modded Entity one
Im new to this so i do not know what half of these are
okay so
i downloaded a model
i wanna import the model inside the geckolib animated model
but it wont show up
Where did you get that model from? And what file format is said model?
Okay wait let me check
The model is an MTL and an obj
!faq obj
sorry for late reply i was doing something
OBJ models can only be imported into a Generic Model format project. Blockbench can also export to OBJ from any format.
OBJ models (or similar formats like glTF, FBX, or USD) are mesh models, this means that they can't be used in any Minecraft format because Minecraft uses cube models.
(PS: Mesh elements also cannot be converted into cuboid elements, even if they look like a cuboid).
Ah, so does it ahve to be remade with cubes?
yes
is there any plugin that does that?
no
well, what is compatible?
what do you mean?
for entities, or geckolib?
you generally won't find Minecraft compatible models online unless they specifically say so