#this line appears for whatever reason
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it doesn't seem to make a difference
so im not sure for right now. let me know if there's something i can do to fix it on blockbench.
i would appreciate the help.
but if there's nothing can be done about it then i'll just go on request help on roblox studio website i suppose.
!faq texture-bleeding
If you see thin lines on some edges of your model that should not be there, that is caused by an effect called Texture Bleeding. Some of the color of the neighboring pixels on the texture are visible where they should not be. In most cases, this artifact is caused by anti aliasing (MSAA), a technique to smooth the edges of your model in the render.
There are several ways to solve this:
- If you just want to get rid of the lines in the Blockbench preview or in screenshots, you can enable the setting "Fix anti-aliasing bleeding" in Blockbench.
- If this didn't resolve the issue completely, you can disable "Anti Aliasing" in the Blockbench settings. Make sure to restart the program after changing the setting.
- If you want to export your model into another application or into a game, the effect is often less (and sometimes more) noticeable. To fix it in the model, install the Blockbench plugin Plaster, then select the cubes you want to fix and go to Tools > Plaster. This does not work in Box UV mode.
- Another way to preemptively reduce texture bleeding is to leave a gap between your UV sections. The Blockbench template generator comes with a "Padding" option that let's you do this.
(nota Blockbench specific problem, but something you can do in Blockbench to prevent or at least reduce it)
okay i'll give it a try.
okay i don't think this is exactly a problem but lets say i put two cubes together, is it possible to merge them as one? i tried doing that but i was able to still see like the empty texture in the block in roblox studio.
i probably didn't explain it right lol
Not unless they are meshes
Yeah i did it as meshes but it didn't really make a difference and i even made them as one too.
if it's even when as one mesh then it sounds like something with the texture 🤔 (or very weird UV)
is it because i upscaled the textures?
the uv is also upscaled
possible, though why upscale the texture?
because of roblox's billinear filtering.
if i don't upscale it, it makes the texture look blurry
i tried plaster which didn't work but im gonna try padding
ohh Roblox
Yeah, then those lines are likely from its bilinear filtering
Padding wouldn't help much since it would just cause transparent lines at the edges 🤔 (unless you paint the padded parts too, though then two UVS might use the same padded pixels)
also, make sure you are using plaster before upscaling
Oh okay thanks, i'll give it a try once i wake up.
thanks it worked. i like your profile picture by the way. i liked yoshi when i was a kid.