#this line appears for whatever reason

29 messages · Page 1 of 1 (latest)

plucky pilot
#

this happens after importing the model into roblox studio. i remember trying to put the model together into one mesh but...

blissful runeBOT
#
Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

plucky pilot
#

it doesn't seem to make a difference

#

so im not sure for right now. let me know if there's something i can do to fix it on blockbench.

#

i would appreciate the help.

#

but if there's nothing can be done about it then i'll just go on request help on roblox studio website i suppose.

blissful runeBOT
# undone otter !faq texture-bleeding
FAQ
Blockbench: Texture Bleeding

If you see thin lines on some edges of your model that should not be there, that is caused by an effect called Texture Bleeding. Some of the color of the neighboring pixels on the texture are visible where they should not be. In most cases, this artifact is caused by anti aliasing (MSAA), a technique to smooth the edges of your model in the render.
There are several ways to solve this:

  • If you just want to get rid of the lines in the Blockbench preview or in screenshots, you can enable the setting "Fix anti-aliasing bleeding" in Blockbench.
  • If this didn't resolve the issue completely, you can disable "Anti Aliasing" in the Blockbench settings. Make sure to restart the program after changing the setting.
  • If you want to export your model into another application or into a game, the effect is often less (and sometimes more) noticeable. To fix it in the model, install the Blockbench plugin Plaster, then select the cubes you want to fix and go to Tools > Plaster. This does not work in Box UV mode.
  • Another way to preemptively reduce texture bleeding is to leave a gap between your UV sections. The Blockbench template generator comes with a "Padding" option that let's you do this.
undone otter
#

(nota Blockbench specific problem, but something you can do in Blockbench to prevent or at least reduce it)

plucky pilot
#

i probably didn't explain it right lol

plucky pilot
undone otter
#

if it's even when as one mesh then it sounds like something with the texture 🤔 (or very weird UV)

plucky pilot
#

the uv is also upscaled

undone otter
plucky pilot
#

if i don't upscale it, it makes the texture look blurry

plucky pilot
#

i tried plaster which didn't work but im gonna try padding

undone otter
#

Padding wouldn't help much since it would just cause transparent lines at the edges 🤔 (unless you paint the padded parts too, though then two UVS might use the same padded pixels)

#

also, make sure you are using plaster before upscaling

plucky pilot
#

Oh okay thanks, i'll give it a try once i wake up.

plucky pilot
plucky pilot
#

@undone otter hey, there's something i've noticed about some models in roblox and UGCs

#

some of them don't seem to be using textures

#

i tried looking up about it but im unsure