#Texture disappearing problem
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!faq render-order
If you are using textures with semi-transparent pixels (like a colored glass for example), a transparent element may hide an opaque element behind it. In some cases, the renderer can figure out the render order automatically, in other cases it might need some assistance.
- In Blockbench: Right click the transparent element, click Transparency Render Order > In Front. This will fix the transparency rendering in Blockbench, but it has no result on the exported file.
- In other programs: The render order is typically determined by the transparency property of the material. If possible, create two textures, one for the opaque, and one for the transparent part. Set only the transparent texture to be transparent.
- In Minecraft: Move elements with that texture to the bottom of the element list. Additionally, for Bedrock Edition the render order for groups/bones is based on their name (in alphabetical order). PS: In some cases the aforementioned steps won't change the result ingame.
-# to add to that: unfortuantely there are things that control render order too that aren't listed her cause we haven't figured that out yet or it's based on arbitrary sorting
I did set the transparency render order to in front on the transparent glass and it fixed most of the other things disappearing
The only thing that keeps disappearing is the north face of the shelfs in the video
Also set the shelf transparency to behind hoping to fix but nothing
iirc Sodium 0.6.0 and higher mostly fixed this problem
Since that version I haven't had translucency-related issues with my packs
So if nothing from the list fixes the issue than its something else like arbitrary sorting or things that haven't been figured out still?
basically
Ok thanks a lot