#Model issue!!!

26 messages · Page 1 of 1 (latest)

proud imp
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Hey i'm making a resource pack and one of my models isn't showing up :<
It's a custom soul campfire model and for some reason it doesn't work when the normal campfires changed texture works fine? I'm on 1.21.7 vanilla with no mods.

static jacinthBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

proud imp
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filepath to the custom model:

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this did work with mods however

proud imp
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Ok so I did some digging but I finally realised that minecraft doesn't have a template _soul_campfire

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:)

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Do yall have any ideas on how to have both campfires be different?

midnight oracle
proud imp
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I think I've tried that and it didn't work :I but Ill definitely try it tomorrow since its kind of late for me atm

proud imp
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Yeah so the soul_campfire file just show minecraft which model to use and which textures to use

midnight oracle
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So naming your exported model soul_campfire.json and putting it in models/block will change how the soul campfire looks like

proud imp
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it didnt?

midnight oracle
# proud imp it didnt?

Can you send the resourcepack you are trying to use?
-# without any unedited default files

proud imp
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yup gimmie a moment

midnight oracle
# proud imp
  1. remove the blockstate
  2. make a folder called block in the "models" folder and move your models in there
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unless you want direction specific models for campfires, I guess you can keep the blockstate then, though atm that would cause error blocks 🤔

proud imp
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I sent you another version of the pack and I mustve forgotten to include the blocks folder

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but I removed the blockstate and it still doesnt work in vanilla

midnight oracle
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!faq invalid-names

static jacinthBOT
# midnight oracle !faq invalid-names
FAQ
Java: Invalid Names

Files/Folders nor reference to them are allowed to contain capital letters nor spaces.
Valid symobls are: a-z (lowercase only!) 0-9 / . _ and -

When changing a file's/folder's name, keep in mind that you also need to update all references (texture path in models, model paths in custom_model_data predicates etc.)
Disclaimer: Optifine used to allow those characters, but for a vanilla client the model will either be the error cube or it might even crash their game (depending on their specs).