#texture blur to godot
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when using obj models (or loading images into game engines etc.) you need to specify the method it should use to resize the texture for rendering.
By default most 3D Engines use bilinear or bicubic, which causes that blurry effect in low-res textures. So you'd need to change it to Closest, Nearest Neighbor or Point or similar (exact naming varies between engines, and I haven't really looked into Godot myself yet)