#Applying Continuity layer.cutout to Modded block model

12 messages · Page 1 of 1 (latest)

red grove
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What the title said.

I'm making textures for a modpack, and want to use alpha cards for the Create mod cogwheels.
By default cogwheel blocks don't support transparency, so I'm struggling a bit (it seems to work fine for the item while held in my hand)

As far as I can tell I set everything up correctly, I'd appreciate some help on this

civic brambleBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

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red grove
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my block.properties file:

layer.cutout=cogwheel

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here's my filepath

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running forge 1.20.1 with connector, btw

crisp pagoda
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Those cogwheels aren't rendered in an optifine compatible way.

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Your best bet would be asking on the Create Discord whether there is a way to use that texture.
You might have to create a model for it though.

narrow trench
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If it's (Neo)Forge you can also specify it in the model.

red grove
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how do I do that?

crisp pagoda
narrow trench
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ah, fair

red grove
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I guess I'll shelf this idea for now
gotta look more into flywheel at some point