#Matrix deformation in animation

15 messages · Page 1 of 1 (latest)

cobalt shell
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Hello, is there any way to deform in animation, with which you can distort an object as in the screenshot (this is a visualizer of the transformation matrix)?
At the moment I'm in BB.

drowsy hingeBOT
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queen rivet
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There will be a way to do that in the upcoming update (version 5.0), you'll have to use armature bones and skin a mesh to them.

cobalt shell
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Okay

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I'll wait for version 5.0 to be released.

cobalt shell
queen rivet
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There is no official guide, though the creator of Blockbench mentioned (maybe) making a video about it at some point.

The short of it is:

Use the generic model format
Add an armature
Add your mesh nested under it
Add a bone to the armature to have at least 2
Skin the vertices to different bones
Animate the bones to deform the mesh

cobalt shell
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👀

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After the 4 point, I didn't understand anything lol

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Ahhhh

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Is this the only place where you can specify a bone?

queen rivet
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You can paint with the Weight brush too. It's a new tool in Edit mode