I'm working on an over the garden wall themed pack that will change the creaking into the character "The Beast" from the show, originally I just replaced the textures and everything worked perfectly but then I learned how to do models in Blockbench, but for some reason the eyes don't glow on the model despite having an emissive texture layer and having everything laid out (as far as I know) the same as the retexture was with the creakings default model and I'm not sure why Minecraft can't use it?
I even went and added an emissive texture extension folder for Optifine which also doesn't seem to fix it despite the eye texture layer including the extension and all textures being present in the models file on Blockbench and am unsure how to have the creakings eyes glow. If for some reason,, the creakings eye activation portion of it won't work I won't mind if I can make the eyes glow 24/7 its just important to me that they do
#How do I keep the creakings emissive glowing eyes?
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Optifine CEM textures are kinda weird in the way that if you specify the texture in the model, the extra features like emmisives don't work
you can fix this by:
moving your textures to the location they are in vanilla (assets/minecraft/textures/entity/creaking)
removing the texture references in your model (by either deleting them in Blockbench or deleting the lines that define them in a text editor)
Does that go for the base texture as well? I believe when I first put the model into the resource pack folder it had missing textures despite them being included in the file if I remember correctly
That was likely a result of the texture location specified in the model file not matching the actual texture file location
the textures still work now but the emissives don't still, tried to add and change a folder for emissives afterward to try and see if that'd work now but it didn't even after renaming the texture files to include the suffix at the end both as _e and _eyes
is it possible there's something I need to do in blockbench that I've missed?
huh, seems like "creaking_eyes" is the name of the texture in vanilla so I'm not sure why it wouldn't work
did you put the eyes texture in the same place as the mob texture itself?