#How do I keep the creakings emissive glowing eyes?

12 messages · Page 1 of 1 (latest)

valid hare
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I'm working on an over the garden wall themed pack that will change the creaking into the character "The Beast" from the show, originally I just replaced the textures and everything worked perfectly but then I learned how to do models in Blockbench, but for some reason the eyes don't glow on the model despite having an emissive texture layer and having everything laid out (as far as I know) the same as the retexture was with the creakings default model and I'm not sure why Minecraft can't use it?
I even went and added an emissive texture extension folder for Optifine which also doesn't seem to fix it despite the eye texture layer including the extension and all textures being present in the models file on Blockbench and am unsure how to have the creakings eyes glow. If for some reason,, the creakings eye activation portion of it won't work I won't mind if I can make the eyes glow 24/7 its just important to me that they do

limber oracleBOT
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valid hare
long crane
# valid hare I'm working on an over the garden wall themed pack that will change the creaking...

Optifine CEM textures are kinda weird in the way that if you specify the texture in the model, the extra features like emmisives don't work
you can fix this by:
moving your textures to the location they are in vanilla (assets/minecraft/textures/entity/creaking)
removing the texture references in your model (by either deleting them in Blockbench or deleting the lines that define them in a text editor)

valid hare
long crane
valid hare
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is it possible there's something I need to do in blockbench that I've missed?

long crane
valid hare
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in the resource pack folder yeah, I'm not sure if theres something I needed to do in the layout for the mob beforehand or not, I also have creaking_eyes_s.png

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which is just the negative of the eyes I'm pretty sure