the first video show the AK47.bbmodel that I have converted in .json. But the old not found texture, even if I changed it, remain when I reopen the project, and the new one in the new folder that I have put remain but not displaied. In the second video I show your bbmodel, I have only changed the texture to the one in the folder I have dowloaded
#Problem with texture
14 messages · Page 1 of 1 (latest)
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.json files assume they and their textures are properly included in a resource pack.
.json files also assume that their textures where loaded/saved from their proper location in the pack before being exported as model (cause that's when the texture paths in the model are set).
How can I resolve this, can You PLS help me, or tell me someone that I can contact for free to resolve this?
if you need it as .json specifically then export it properly into a resource pack
!faq export-vanilla-java-model
Java: Export Vanilla Models
IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)
If you don't need it as .json just save the .bbmodel as it is without saving the textures anywhere.
I need It as a .json file to put It in IntelliJ IDEA to develope my mod, but I'm new and I'm having a lot of problem. I downloaded the model from this link https://www.planetminecraft.com/texture-pack/30-gun-models/ . I contacted the One that create this model and tell me to ask here for help
then follow the guide in the bot message
But, I use Tlauncher, and second thing, how do I up them in IntelliJ IDEA After putting It in Minecraft
!faq piracy
Minecraft: Piracy
If you are playing a pirated copy of Minecraft, we will not provide any support.
Piracy is first and foremost is illegal, and additionally against Discord Terms of Service.
Beyond that, it is not only disrespectful to the creators, it causes them to lose money on the product.
Please consider purchasing the game. (https://www.minecraft.net/en-us/get-minecraft)
Are you serious, I asked for help not in tlauncher but with another problem