#Why does this happen? The texture is partially transparent
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If you are using textures with semi-transparent pixels (like a colored glass for example), a transparent element may hide an opaque element behind it. In some cases, the renderer can figure out the render order automatically, in other cases it might need some assistance.
- In Blockbench: Right click the transparent element, click Transparency Render Order > In Front. This will fix the transparency rendering in Blockbench, but it has no result on the exported file.
- In other programs: The render order is typically determined by the transparency property of the material. If possible, create two textures, one for the opaque, and one for the transparent part. Set only the transparent texture to be transparent.
- In Minecraft: Move elements with that texture to the bottom of the element list. Additionally, for Bedrock Edition the render order for groups/bones is based on their name (in alphabetical order). PS: In some cases the aforementioned steps won't change the result ingame.
You could check if changing the "In Blockbench" option there changes anything for you.
Thanks, imma check out all you told and mentioned here
Tried with both in front and behind, but to no avail
maybe it has to do with gifs not supporting semi-transparency then
The other image is just a screenshot of the model
This is what i see in the block bench editor too
Anyway, is this just a rendering problem for Block Bench or would it happen on any other thing where this model is imported into?
Blockbench has a harder time with it. Other program might not struggle with it, or might have similar problems. Depends on the program
Thx, i guess there's nothing to do about it then.