#Some Animation Practice :)

59 messages · Page 1 of 1 (latest)

gray dawn
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center-of-gravity changing animations like sitting or laying down can be quite rough. The run cycle was refreshing to make afterwards.

tender hemlock
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They came out really well! 😁

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I really love the run cycle

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And yeah, center of gravity stuff is a huge pain

stray cipher
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the laying down animation is so clean (these are all clean)

gray dawn
gray dawn
slim basin
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Can you teach?

gray dawn
# slim basin Can you teach?

I've update the run cycle some since posting! Here is the newer version and it slowed down so you can use it as a reference!

slim basin
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Wow!!!

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Thank’s!!!

tender hemlock
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I'm curious, what's your rig look like?

quaint fox
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Then again it's blockbench so what can I say 🫠

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Other than that, everything is amazing

gray dawn
quaint fox
gray dawn
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This type of movement is especially difficult due to the lack of interpolation swapping. Otherwise I would gladly prefer to use IK.

quaint fox
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Blender is honestly the way to go for animation

gray dawn
quaint fox
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If you find one, they aren't the best

quaint fox
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Did you model this?

gray dawn
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Yes it’s my model. The backpack isn’t rigged because the skeleton isn’t specifically for that model.

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Do you animate in blender?

quaint fox
gray dawn
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I would also prefer Blender.

quaint fox
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Blockbench animation drives me crazy xd

tender hemlock
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The real issue with making a rig is always weight painting, but since Cube based models like this are much simpler it'd be pretty easy.

gray dawn
tender hemlock
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Oh, I never asked @gray dawn , what does this character rig look like?

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Here's what mine looks like, though this is for a Minecraft character obviously. Yours has joints.

stray cipher
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wtf

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rigs? in blockbench?

gray dawn
stray cipher
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😼

gray dawn
stray cipher
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ohhh its not real rigs

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lol

tender hemlock
# gray dawn My rig. Your's looks a lot different. Mainly, I don't understand why your hands ...

The reason they're parents is because I found it more useful for them to be above rather than below. When you click on a cube in Blockbench it checks what bone that cube is inside, then selects that bone. Most of the time, when I click on a leg or an arm, I want to move the leg or the arm. But what happens if the pivot point that I'm rotating the leg or arm from isn't where I want the rotational energy to be coming from?

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It allows you to do stuff like this. The legs remain stationary and simply rotate to follow the hips as they move.

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Sure, I could try and find the precise rotation values to try and make it seem like the feet are properly affixed to the ground, but that's difficult and time consuming

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So this is a bit of a cheat. 😁

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It works best for characters without joints though. For jointed characters like yours I use a much more similar rig to what you are.

stray cipher
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holy shit is that the

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the

gray dawn
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Undertale

stray cipher
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true