#Some Animation Practice :)
59 messages · Page 1 of 1 (latest)
They came out really well! 😁
I really love the run cycle
And yeah, center of gravity stuff is a huge pain
the laying down animation is so clean (these are all clean)
Thank you!
Thank you. That one was easier because I made sure that the character's center of gravity goes straight down. In the sitting animation where they turn around the limitations in Blockbench become quite noticable.
Can you teach?
I've update the run cycle some since posting! Here is the newer version and it slowed down so you can use it as a reference!
I'm curious, what's your rig look like?
The sitting is a bit jittery
Then again it's blockbench so what can I say 🫠
Other than that, everything is amazing
Yes. Sadly this was the best I was able to do with 5 hours of key-framing and interpolation mapping.
It's still great for blockbench animation
This type of movement is especially difficult due to the lack of interpolation swapping. Otherwise I would gladly prefer to use IK.
Blender is honestly the way to go for animation
Indeed
The run is so clean though
Yea but sadly I don’t know how to rig models like this in Blender, and there doesn’t seem to be any resources online available.
Yeah, there is very limited knowledge on youtube for rigging.
If you find one, they aren't the best
I would say maybe make the backpack move a little as he hits the ground, but you probably wouldn't be able to tell playing at full speed
Did you model this?
Yes it’s my model. The backpack isn’t rigged because the skeleton isn’t specifically for that model.
Do you animate in blender?
It looks amazing!
Yeah, but I prefer Blender
I would also prefer Blender.
Blockbench animation drives me crazy xd
Oh, it's not too hard! Infact if you wanted you could even export the blockbench model into blender and animate it like that.
The real issue with making a rig is always weight painting, but since Cube based models like this are much simpler it'd be pretty easy.
I've attempted this, but haven't been able to figure out a process that makes it any easier than Blockbench.
Oh, I never asked @gray dawn , what does this character rig look like?
Here's what mine looks like, though this is for a Minecraft character obviously. Yours has joints.
wait a second I know you I follow you on twitter dot com
😼
My rig. Your's looks a lot different. Mainly, I don't understand why your hands and feet are parents of the arms and legs?
The reason they're parents is because I found it more useful for them to be above rather than below. When you click on a cube in Blockbench it checks what bone that cube is inside, then selects that bone. Most of the time, when I click on a leg or an arm, I want to move the leg or the arm. But what happens if the pivot point that I'm rotating the leg or arm from isn't where I want the rotational energy to be coming from?
It allows you to do stuff like this. The legs remain stationary and simply rotate to follow the hips as they move.
Sure, I could try and find the precise rotation values to try and make it seem like the feet are properly affixed to the ground, but that's difficult and time consuming
So this is a bit of a cheat. 😁
It works best for characters without joints though. For jointed characters like yours I use a much more similar rig to what you are.
Undertale
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