#Model AND Texture not working properly when saved and re-imported

15 messages · Page 1 of 1 (latest)

dire anvilBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

hearty escarp
#

Missing part fixed by checking previous posts

hearty escarp
#

!fag

#

im so

#

sorry

#

!faq

dire anvilBOT
# hearty escarp !faq
FAQ

Use the command !faq [category] [id] to view a specific FAQ entry

Bedrock

content-log, item-models, materials

Blockbench

background, backups, box-uv, box-uv-textures, bugs, convert-uv, formats, gifs, hidden-tools, ik, json, keybindings, mobile-app, model-part-import, obj, plugins, precise-movement, quickstart, render-order, screenshot, seam-tool, texture-bleeding, texture-to-3D, uv-mapping, vertex-snapping, z-fighting

Java

1.8-display, animated-textures, armor, block-dark, bow-model, crossbow-model, culling, custom-model-data, export-vanilla-models, invalid-names, item-dark-in-gui, java-1.19.3-textures, java-gui-model, modding, new-java-features, output-log, parent, rotation, shield-model, size-limit, texture-atlas, texture-linking, textures-folder, tint

Minecraft

default-pack, entity-templates, piracy, style-guide

Misc

animation, doesnt-work, justask, model-ideas

Modded

animation, entity-limitations, forge-obj, geckolib-update, learn-java, mappings, mcreator, mcreator-invalid-name

Optifine

blurry-textures, bones, pivots

Plugin

animated-java

Server

archive-delete, bot, dont-ping, english-please, general-help-channel, tags, tutorials-resources

hearty escarp
#

!faq item-models

dire anvilBOT
hearty escarp
#

!faq animation

dire anvilBOT
# hearty escarp !faq animation
FAQ
Modded: Animation

1.19+: Since 1.19, Minecraft has an in code animation system. This system is meant for Entities, but can also be used for block entities or items using a block entity renderer. Create a Modded Entity project and switch to the Animate mode to create an animation. It does not require any further libraries, you can take a look at the Warden and Frog code to see how to use those. The approaches explained below can be used as an alternative.

1.15.2+ (and 1.12.2): Before 1.19 the only way to use Blockbench animations in Mods was to use Geckolib. Geckolib can be used for items, blocks and entities. You need the Geckolib plugin for Blockbench, and additionally your mod will have to depend on the Geckolib library. For more information about it, you can visit their wiki: https://github.com/bernie-g/geckolib/wiki

Alternatively it is possible to create animations using math expressions (like sine curves) in your render code.

Mcreator currently has no official support for Blockbench animations.

hearty escarp
#

!faq vertex-snapping

dire anvilBOT
hearty escarp
#

!faq seam-tool

dire anvilBOT
# hearty escarp !faq seam-tool
FAQ
Blockbench: Seam Tool

The Seam Tool works with the texture template generator. Creating a texture in Blockbench automatically generates the UVs for your model. By default, the likeliness of two faces being stitched together depends on the angle between the two faces, however with seams you can override that.
Select the seam tool, then click to select a line (you can select multiple by shift+clicking, or select a loop by holding alt). In the toolbar, switch the UV Seam from Auto to either Join to force an edge to connect the two adjacent faces, or Divide to force a cut there. This will tint the edge red or green. For edges that are set to Auto, the program tries to determine the best looking connection based on the angle. You can also switch the UV Seam mode by double clicking on an edge.