#zoom and right click movement

11 messages · Page 1 of 1 (latest)

brisk mossBOT
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tawdry coyote
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If you're struggling to zoom in on an element, it's likely that it is way too small or big compared to the intended use.

You can try using the action 'Center View on Selection' after selecting the element you're trying to work on, that should help if the element was way far off the orbiting point of the viewport camera.

But if that does not help, do you mind showing a video of you struggling to look at the model?

robust hornet
# tawdry coyote If you're struggling to zoom in on an element, it's likely that it is way too sm...

tysm it helped a bit, still not that confortable to use but its prob my fault of making such a small model on a monster that is suposed to be gigantic. btw does this have any problem or i can scale them? its for minecraft. and if possible i would like some tips on how to make my model not suck. its my first time modeling so be kind but sincere. the first pic is just a example and dont bother the horns floating on the last one.

tawdry coyote
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You'll need to show the modelling grid for me to be able to tell the size of your model. Go to Edit mode and toggle it on from View (in the title bar) > Show Grids if you don' see it

robust hornet
tawdry coyote
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A screenshot like so

robust hornet
tawdry coyote
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That's rather big, but not impossibly big, you should be fine.
One reason you might want to make it smaller, is making texturing easier.

robust hornet
tawdry coyote
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You could still make the model pretty big, but scale the model up with an animation to reach those heights.

About the model, you could try to use less cubes and make it more blocky, and rely on the texture you'll make to add detail and add curves, if you wanted to stick to the Minecraft style. But ultimately it's up to you how you want it to look.

robust hornet