#having difficulties with 1.21.6 setup texturepack
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model :
ingame :
i replace the model, so i dont use custom model data
is it because the rotation or?
i used different rotation more/less then 45 and 22.5
should be fine since you are using 1.21.6 🤔
Your file itself looks fine too from what I can see.
What does the output log say?
!faq output-log
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).
I use modrinth
let me see if i can find it
Worst case if you can't find it on modrinth try starting the game with the vanilla launcher for debugging this problem
sure, will do
let me use vanilla one and i'll send you back
Just to make sure:
Both of those are .json files in assets/minecraft/models/item, correct?
-# just asking cause I see the Blockbench icon
yes
that all looks correct from what i can tell
let me see if it's because launcher or something
i use modrinth because for record/trailer my resourcepack, just for visual/aesthetic shader
do you wanna see the model or?
it says invalid rotation

i didn't know about this one
so the problem is no more than 45? but can be less than 22.5?
wait im confused
invalid 60?
wait how? @dull folio sorry for tag
im so confused
yeah, 60 is not valid
any rotation between -45 and 45 is valid
-# (including -45 and 45)
wait but how?
i dont see 60 in my model
thats not possible
im testing right now, but i cant go 60

what
Can you send the .json of one of the models?
i send in DM
ohhh you right
but how is that possible?
how it can go 60?
now it's working, thank you! @dull folio
not sure, maybe it bugged 🤷♂️
