#Low Poly Head

36 messages · Page 1 of 1 (latest)

wheat moth
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First time messing around with meshes and made this bald dude head as an experiment (not fully done texturing), I think its decent but would like some feedback on how I can improve or tips for continuing in low poly.

End goal is to build up a confidence with low poly so I can branch my styles out more.

fierce island
wheat moth
fierce island
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without

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i want to see the topology

fierce island
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also the head needs some reshaping to have a better form

wheat moth
wheat moth
fierce island
wheat moth
# fierce island

Alright, would you say just a bit of smoothing, or like bulk it out a bit

fierce island
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you can rotate edges

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and everything needs to be triangulated

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the edges need to have a flow as much as you can

wheat moth
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So just make it a lot more smoother

fierce island
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look at refrences

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its all about doing micro changes until it looks right

wheat moth
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This is a better view of the back

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For the most part it is triangled

fierce island
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some edges need to be rotated, so the 2 triangles connected to each other dont look like a dent anymore

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when you rotate edges, this dent will look like its outwards

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right now its inwards

wheat moth
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Ah alright

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Well ill do some fixes and do an update later

fierce island
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ok

fierce island
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thats the most tricky part

wheat moth
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Also that model is amazing

fierce island
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thanks

fierce island
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because eyes irl are 3d, you will need to mimic the 3d with just flat angled 2d plane