#How do i import my 3d blockbench model into a texture pack

1 messages · Page 1 of 1 (latest)

kind muskBOT
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pliant bobcat
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this is my cutluss and i want it to be a retextured netherite sword

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But i only want it to be textured with a certain name. Basically a name dependent texture pack

stone coyote
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thats possible with optifine

cedar crown
pliant bobcat
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ive never done texture packs and ik this is a lot to ask of up i would reallt appreciate the help!

cedar crown
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k, 1.21.1 would still require Optifine

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vanilla "item definition" files to add name based models were only introduced in 1.21.4

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If you put a .properties file in assets/minecraft/optifine/cit/some_folder/ with this inside
-# replace some_folder with whatever you wanna name that folder, just keep it lowercase and no spaces

type=item
items=netherite_sword
model=item/cutlass
components.minecraft\:custom_name=Cutlass

it should change your netherite sword the cutlass model
-# assuming the model is in assets/minecraft/models/item/cutlass.json

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a .properties file is just a .txt file where you change the .txt to .properties btw.
-# you might need to enable file extensiosn in the view settings of your file explorer to be able to do that

tepid plank
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u can also use cit resewn for fabric

pliant bobcat
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{
"format_version": "1.9.0",
"credit": "Made with Blockbench",
"texture_size": [32, 32],
{
"parent": "item/handheld",
"textures": {
"layer0": "minecraft:item/cutlass",
"layer1": "minecraft:item/handy",
"layer2": "minecraft:item/sword"
}
}

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i have the model rendered but not the textures

cedar crown
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well, that's a model
though not a valid one

pliant bobcat
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this is what shows up

cedar crown
pliant bobcat
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can u edit it to make it valid

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this is my first time doing this

cedar crown
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what you have shown me cannot possibly result in your screenshot

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so I cannot "make it valid" cause what you sent isn't what you are using ingame

tepid plank
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yeah u have like 3 textures for the default handheld model. thats not ur custom one