Hello! I made a frog hat in my ressource pack that use cit to transform the carved pumpkin into the hat when renamed "Cold Frog". When you put it like a normal block it's a carved pumpkin but if you place it on your head the model stay and that's what I want BUT i want also the hat to have a 2D texture in my inventory and not the 3D one. I know that this is possible since 1.21.4 with the display context thing but I have no clue on how to do it... Thanks 🐸
#2D texture in gui but 3D in hand (like a trident)
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!faq gui model
Java: Java Gui Model
Disclaimer: This will only work for 1.21.4 and newer. For older versions you will need to use mods or shader workarounds to do this.
To have a different model in the gui than in the hand (or other displays) you do the following
- Create a new .json file in
assets/minecraft/items(not to be confused withmodels/item!) - Make a .json file in there that looks something like this:
{
"model": {
"type": "minecraft:select",
"property": "minecraft:display_context",
"cases": [
{
"when": [
"gui",
"ground",
"fixed"
],
"model": {
"type": "minecraft:model",
"model": "minecraft:item/2d"
}
}
],
"fallback": {
"type": "minecraft:model",
"model": "item/3d"
}
}
}```
3. Name the .json the same as the id of the item you want to do this for (unless you are using this in combination with the item_model= component).
4. Replace `item/2d` and `item/3d` with the repsective model references to the 3D and 2D model. Your "2D model" can be just something like this
```json
{
"parent": "item/generated",
"textures": {
"layer0": "item/feather"
}
}``` (replace item/feather with your actual texture)
_Note: The bot example basically works the same as a trident. If you want the 2D model to appear in more/less displays adjust the values in the "when" array accordingly._
This should be what you're looking for, but this will need some more editing to make it work with the renaming aspect of it
In 1.21.5+ you can make the renaming work in vanilla without the use of Optifine CIT
in 1.21.4 I'm not sure how it would work
i know that but I want my pack to be compatible with more than juste 3 versions of the games
so i want to let the cit for the hat
and just slightly modify for 1.21.4+
thanks i'll look that
yeah I think if you use the Optifine CIT method then that won't be compatible with the vanilla method for the GUI model
at least I can't imagine how that could work
so in 1.21.4 it will probably have to be just CIT but in 1.21.5+ you can implement the vanilla method
yeah that's what i thought at first
If you put both methods in your pack and use pack overlays then you can probably make it work in all game versions
with older ones requiring Optifine/CITResewn
what's a pack overlay?