I'm trying to set my model so that one specific multipart model ignores ambient occlusion. I have the multipart for the top of my grass block set to ambientocclusion: true, but it still gets shaded. Screenshots attatched, any help is appreciated.
#Need Help with Multiparts and AO
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this is not an ambient occlusion issue one sec
!faq block dark
Java: Block Dark
If your models have black spots try these steps:
Opaque rendered block will have black spots if:
- They are connected to a other block in the same render way
- If elements are outside the 16x16x16 area
There are some ways to remove the black spots: - Disable AO (Ambient Occlusion)
- Disable shading
- Moving the black elements or rotate them
- Disable smooth lighting
- Use OptiFine (helps a ton with the crappy shading of mc)
- Centering the origin point to the element (or moving the origin point somewhere else sometimes works too)
- Setting proper cullfaceing
Sometimes one of these steps helps, sometimes multiple of them help, and sometimes it is unchangeable.
If nothing works to fix it, then you should use a transparent/translucent rendered block instead, or place it next to a transparent/translucent rendered block.
even though the part of the grass sticks up and you can see them, the game renders them as "covered" or "blocked" so they become dark
Ohh ok so it looks like it's the second item on this list
Interesting
Do you think moving the origin would fix it?
The issue does get fixed on sodium but I want the pack to be accessible to vanilla players without looking like shadow vomit
it can help, try moving it to 0 0 0
vanilla lighting is very janky but sometimes that helps
I will try and then update you on what happens
adjusting the origin didn't work
the issue is abient occlusion because when I break blocks behind grass blocks the werid shading goes away
That problem is not necessarily just ambient occlusion related
Have you turned of shade for the extra grass parts yet for example?
Where do I disable shading?