#editing position values breaks any mesh in a specific project

13 messages · Page 1 of 1 (latest)

scarlet basin
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moving models around normally or with the arrows on the value box works just fine, and editing rotation or scale values works fine too, but even just adding a zero to the end of a position value causes the model to collapse in on itself on the Y axis and gives the corresponding "certain vertices have been moved to the same spot" warning.

this only happens in one specific project but copying the meshes to another project doesn't fix it either.

sly jacinthBOT
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austere pier
scarlet basin
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sure

austere pier
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Though in the case of edge/face/vertex I need to select every edge/face/vertex for that problem to arise

scarlet basin
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the problem seems to only be with cluster but I need to use cluster to adjust the bolt handle

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@austere pier so do you have any fixes cause I'm making these models for a game and they need to be able to be edited by other people

austere pier
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Or splitting stuff into more meshes.

scarlet basin
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that's just peachy isn't it

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the math functions worked but that's a horrible thing to just have to deal with