#how to improve this model? (DELTARUNE CH3 SPOILERS)

36 messages · Page 1 of 1 (latest)

marsh remnant
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ik it looks kinda shit, but it's one of my first entity models

marsh remnant
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oops, ping

west matrix
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put an @ then said oops ping

marsh remnant
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@silent <- this thing

tribal silo
marsh remnant
tribal silo
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kinda like this

marsh remnant
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Oh yeah, I wanted to add that, but I forgot-

marsh remnant
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For the head?

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It kinda changes from animation to animation, I'm trying to find a general solution

tribal silo
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Can't show right now, I'll probably make my own model for the Knight

marsh remnant
tribal silo
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I'll ping you here if you won't mind

marsh remnant
tribal silo
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@marsh remnant still WIP

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I probably did too much polygons for this

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it probably won't fit your style

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but you can try something like this

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Also I did this eye/mouth thing on bottom side of head and it's separate from head

upbeat obsidian
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I'd suggest maybe extending the visor/eye downward just one pixel onto the sides of the head cube

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And maybe also make the sword three-dimensional? I dig the simplistic style you were going for (cleaner & more efficient in most cases), but the shapes and edges you can achieve with 3D blades can add so much to a design

marsh remnant
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Thx

upbeat obsidian
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Yw :]
Happy to see a fellow Deltarune enthusiast in here

frail isle
frail isle
frail isle
marsh remnant
marsh remnant