I have several problems. I've been looking for tutorials on how to add mods to blockbench to make my own renders (I use Mine-Imator), in all the tutorials I've seen I see that they only download the Mine-imator plugin, add a model of the mod and then only add the texture to later export it as a .mimodel file. When I do all these steps I face several problems, 1. When I go to import a texture to a model, first I get this window where it says the following (1st image), generally I don't take it into account but I feel that it has something to do with it, if I click ''OK'' the texture is added but the model would remain blank, the only way to place the texture is manually.
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Although placing the texture manually worked, in the YouTube tutorials that I see they highlight that you have to change the option from ''Per-face UV'' to Box UV'', and when making this change the textures of the model change their position, basically the range changes size even though the size of the project and the image are the same (2nd image) and as you can imagine, this change makes the model look bad since the texture does not match what It is seen in the game.
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Trying failure after failure, I export the projects to the .mimodel format (Mine-Imator plugin format), when I take them to the same program and import the assets, the model seems to have no texture, I thought about solving this by placing the texture manually in the mine-imator but it does not look like it does in the blockbench and much less like it does in the game, it looks as if the texture has been placed like in the image preview (3rd image)
The Mod I'm using is a Fnaf envelope
Link: https://www.planetminecraft.com/mod/fnaf-blocks-v1-0-1-17-1/